In retrospect, Steve maybe should have called for some form of backup. He’s pretty sure that of the two of them, Bucky at least always knew that Steve’s recklessness, his tendency to jump first, ask questions later would be the thing that got him into deep shit. On a bad day (and today’s not exactly great), Steve can admit the same. But he’s also pretty sure Bucky isn’t going to sit on his hands or pine away about it, either. He and Bucky, they’re a matched pair - they’re doers, they don’t mope when the chips are down (or, at least, not much) - they go out and they get even.
They tell him the Commandos have pulled out, and Steve doesn’t flinch, doesn’t falter, even though he’s lying prone on a gurney by then, held down with metal bands several inches thick, highly magnetized, the edges biting into his arms and legs. The Commandos made it out, he thinks, and they’re gonna give these HYDRA assholes a run for their money. They’re gonna come storming in one of these days, and all Steve has to do is hang on - and he is nothing if not good at hanging on.
It’s the last coherent thought he really has for a while.
* * *
The chair was already designed, in its initial testing stages when Captain Rogers was captured. The problem is, it was designed without Captain Rogers, and while it was designed for him, the lack of data beforehand means the chair falls short in several key areas - well, that, and the serum far exceeds some of their expectations, on top of it. Abraham Erskine is both lauded as a genius and cursed as a pain the goddamn ass, but the fact remains that the serum and the chair are at odds, that more data is needed, and that there is a fine line between gathering that data and damaging the mind of a man they can’t afford to lose. A weapon that can think for itself - to a degree - is the most valuable kind of weapon by far, because battles are unpredictable, circumstances can change, and adaptability is key. Adaptability is one of Rogers’ greatest strong suits, and HYDRA wants it working for the right side, not gone entirely. HYDRA is patient, but the tide of the war is turning with every base the Commandos conquer, and Zola is getting desperate, as the pressure from the Red Skull increases to show results, to turn Rogers, to pervert the Americans’ greatest weapon into a tool used against them, into their destruction. After Zola is captured, the pressure becomes greater still; even as the Red Skull prepares to launch the Valkyrie, to destroy America’s eastern seaboard, Rogers is in the chair undergoing the most intense treatment yet.
Then, the Red Skull dies, and - the pressure isn’t gone. In fact, it’s redoubled, because now, Rogers might be the only weapon they have.
By the time Sergeant Barnes is captured, the chair is more successful than it was before, if only minutely. Rogers can be influenced for hours at a time, but he still reverts - the process is slow, obviously painful, and it makes him more dangerous than ever, because he lashes out, the look in his eyes changing from blank and docile to angry and bloodthirsty in an instant, and the only solution is to keep him heavily sedated - which takes, the scientists and doctors working on his case find, a tremendous amount of resources. Rogers metabolizes most of the drugs they have on hand too quickly, requires regular dosages, and while adjustments can be made, they think… it’s going to take time. And now, with Barnes, they have a way to test the chair, to refine it, without risking damage to Rogers’ long-term function.
Rogers is put on ice, and once he has been stabilized, the testing begins on Barnes.
* * *
Now it’s years later, and while the chair is still unreliable at times, they better understand the drugs necessary to suppress the serum in the right degrees to keep his mind from healing too quickly. It’s a delicate balance, suppressing neural healing without affecting cognitive function, without slowing the serum’s physical healing abilities too much to allow for maximum performance during missions. The Captain is kept on these carefully regulated drugs, especially during long missions - drugs he is outfitted with every time he is kitted out, that he understands he is to take without question on a predetermined schedule to continue functioning his best for HYDRA, and dosages that his handlers all carry as well, because HYDRA prefers to cover all its bases with an asset of this caliber. While they cannot guarantee that the conditioning will hold, they seem to be able to guarantee that the Captain can be conditioned to take the drugs as instructed, and the drugs will maintain the conditioning, if not indefinitely, at least long enough to complete even extensive missions. It has taken years of development, months of testing, long stretches of time when the Captain has been under- or overdosed to get to this point, but once he is, and he has been field-tested several times, he is introduced to the Winter Soldier.
When they start sending the assets out together, it’s like a whole new ballgame. They work well together, despite the fact that both were trained to be the strongest, most honed weapon in any group, and although there are still moments of conflict, generally unspoken, periods of tension where it seems they wrestle for dominance (with, sometimes, smug handlers making quiet bets in the background), it never jeopardizes a mission, and they never fail to complete the objective they are given. If the Soldier seems more docile after assignments with the Captain, the Captain seems more focused when he is paired with the Soldier while in the field, and more satisfied with the results, even when he’s prepped for cryostasis between missions, between tests. He is never docile, truly, except for when he is drugged, and he doesn’t know the difference, anymore, between what it feels like to be drugged, and what a clear heat truly feels like. He’s adapted, as they knew he would, although there is some worry, and a lot of development, going into the possibility that he will become resistant to the drugs in time, that a new formula will be needed to keep the clear, angry look from coming back to his eyes.
Here and now, he holds perfectly still in the frigid air, letting the Soldier read the situation from behind his rifle scope. The Captain rarely snipes when he is paired with the Soldier, and it suits him, he thinks, because while he is an excellent sniper, there is something about the adrenaline rush of using his hands and arms and feet and legs and shield that feels better, more satisfying, than pulling a trigger from behind a scope. It’s why he lets the Soldier choose the rifle, because they are each suited to different things, despite their equal training, because he is bigger and faster and the Soldier is more calculated skill. He peers toward the compound, though his eyesight’s not quite good enough to make out the details being described - no matter. He trusts them. He trusts the Soldier. If the guards are changing early, it’s time to move now.
“You handle the tower,” he says quietly, calmly, as he slowly starts to work his way up into a crouch, letting cold limbs start to warm up, tensing to move, shield secured to his back, pistol still holstered. “I’ll move counterclockwise through the perimeter guards. Meet me in the middle.”
He trusts that none of the guards will see him move, between his own stealth and the Soldier’s rifle. Their target is inside the compound, but they have been given no instructions to leave any of the guards or troops alive. That means they’re expendable, and no one is likely to be left alive, because killing is so much faster and quieter than incapacitation. He tenses a moment more, glancing at his sniper, before he’s gone, almost silently, making his way to the guard at the farthest right edge of the perimeter.
They tell him the Commandos have pulled out, and Steve doesn’t flinch, doesn’t falter, even though he’s lying prone on a gurney by then, held down with metal bands several inches thick, highly magnetized, the edges biting into his arms and legs. The Commandos made it out, he thinks, and they’re gonna give these HYDRA assholes a run for their money. They’re gonna come storming in one of these days, and all Steve has to do is hang on - and he is nothing if not good at hanging on.
It’s the last coherent thought he really has for a while.
The chair was already designed, in its initial testing stages when Captain Rogers was captured. The problem is, it was designed without Captain Rogers, and while it was designed for him, the lack of data beforehand means the chair falls short in several key areas - well, that, and the serum far exceeds some of their expectations, on top of it. Abraham Erskine is both lauded as a genius and cursed as a pain the goddamn ass, but the fact remains that the serum and the chair are at odds, that more data is needed, and that there is a fine line between gathering that data and damaging the mind of a man they can’t afford to lose. A weapon that can think for itself - to a degree - is the most valuable kind of weapon by far, because battles are unpredictable, circumstances can change, and adaptability is key. Adaptability is one of Rogers’ greatest strong suits, and HYDRA wants it working for the right side, not gone entirely. HYDRA is patient, but the tide of the war is turning with every base the Commandos conquer, and Zola is getting desperate, as the pressure from the Red Skull increases to show results, to turn Rogers, to pervert the Americans’ greatest weapon into a tool used against them, into their destruction. After Zola is captured, the pressure becomes greater still; even as the Red Skull prepares to launch the Valkyrie, to destroy America’s eastern seaboard, Rogers is in the chair undergoing the most intense treatment yet.
Then, the Red Skull dies, and - the pressure isn’t gone. In fact, it’s redoubled, because now, Rogers might be the only weapon they have.
By the time Sergeant Barnes is captured, the chair is more successful than it was before, if only minutely. Rogers can be influenced for hours at a time, but he still reverts - the process is slow, obviously painful, and it makes him more dangerous than ever, because he lashes out, the look in his eyes changing from blank and docile to angry and bloodthirsty in an instant, and the only solution is to keep him heavily sedated - which takes, the scientists and doctors working on his case find, a tremendous amount of resources. Rogers metabolizes most of the drugs they have on hand too quickly, requires regular dosages, and while adjustments can be made, they think… it’s going to take time. And now, with Barnes, they have a way to test the chair, to refine it, without risking damage to Rogers’ long-term function.
Rogers is put on ice, and once he has been stabilized, the testing begins on Barnes.
Now it’s years later, and while the chair is still unreliable at times, they better understand the drugs necessary to suppress the serum in the right degrees to keep his mind from healing too quickly. It’s a delicate balance, suppressing neural healing without affecting cognitive function, without slowing the serum’s physical healing abilities too much to allow for maximum performance during missions. The Captain is kept on these carefully regulated drugs, especially during long missions - drugs he is outfitted with every time he is kitted out, that he understands he is to take without question on a predetermined schedule to continue functioning his best for HYDRA, and dosages that his handlers all carry as well, because HYDRA prefers to cover all its bases with an asset of this caliber. While they cannot guarantee that the conditioning will hold, they seem to be able to guarantee that the Captain can be conditioned to take the drugs as instructed, and the drugs will maintain the conditioning, if not indefinitely, at least long enough to complete even extensive missions. It has taken years of development, months of testing, long stretches of time when the Captain has been under- or overdosed to get to this point, but once he is, and he has been field-tested several times, he is introduced to the Winter Soldier.
When they start sending the assets out together, it’s like a whole new ballgame. They work well together, despite the fact that both were trained to be the strongest, most honed weapon in any group, and although there are still moments of conflict, generally unspoken, periods of tension where it seems they wrestle for dominance (with, sometimes, smug handlers making quiet bets in the background), it never jeopardizes a mission, and they never fail to complete the objective they are given. If the Soldier seems more docile after assignments with the Captain, the Captain seems more focused when he is paired with the Soldier while in the field, and more satisfied with the results, even when he’s prepped for cryostasis between missions, between tests. He is never docile, truly, except for when he is drugged, and he doesn’t know the difference, anymore, between what it feels like to be drugged, and what a clear heat truly feels like. He’s adapted, as they knew he would, although there is some worry, and a lot of development, going into the possibility that he will become resistant to the drugs in time, that a new formula will be needed to keep the clear, angry look from coming back to his eyes.
Here and now, he holds perfectly still in the frigid air, letting the Soldier read the situation from behind his rifle scope. The Captain rarely snipes when he is paired with the Soldier, and it suits him, he thinks, because while he is an excellent sniper, there is something about the adrenaline rush of using his hands and arms and feet and legs and shield that feels better, more satisfying, than pulling a trigger from behind a scope. It’s why he lets the Soldier choose the rifle, because they are each suited to different things, despite their equal training, because he is bigger and faster and the Soldier is more calculated skill. He peers toward the compound, though his eyesight’s not quite good enough to make out the details being described - no matter. He trusts them. He trusts the Soldier. If the guards are changing early, it’s time to move now.
“You handle the tower,” he says quietly, calmly, as he slowly starts to work his way up into a crouch, letting cold limbs start to warm up, tensing to move, shield secured to his back, pistol still holstered. “I’ll move counterclockwise through the perimeter guards. Meet me in the middle.”
He trusts that none of the guards will see him move, between his own stealth and the Soldier’s rifle. Their target is inside the compound, but they have been given no instructions to leave any of the guards or troops alive. That means they’re expendable, and no one is likely to be left alive, because killing is so much faster and quieter than incapacitation. He tenses a moment more, glancing at his sniper, before he’s gone, almost silently, making his way to the guard at the farthest right edge of the perimeter.
Working with the Winter Soldier is always something that gets the Captain’s blood running just a little hotter. When they’re both on a mission, it means it’s top priority, higher than high, and while that honestly means very little to the Captain, because it’s nothing he needs to concern himself with, what it does mean to him is a challenge. And there’s something in him that craves a challenge, that feels disappointed when missions aren’t challenging, and while he’s never said it - he thinks his handler knows - knew? - it, too. There was something in the way he’d look at the Captain, when he’d present himself for debriefing and cryosleep after a quiet solo mission, that wasn’t the same look as when the Captain would come back buzzing from a mission with the Winter Soldier. He remembers that look, even if it blends together with so many wipes, and he remembers the thrill of excitement he gets, in the quiet moments just before he and the Winter Soldier spring into action. It’s something he… likes. He knows he shouldn’t have likes or dislikes, not when they’re not mission-relevant - but he likes it, all the same.
That was his old handler, at least - he thinks. The face now seems different, he thinks - newer. Younger. He thinks the name is different, too - not that it matters. If his handler does his job, and the Captain does his, it doesn’t matter. They’re still achieving the same goal. But he knows better than to mention that like he has, that preference for challenge over order, to his handler. The looks he gets are already wary and calculating enough. This doesn’t affect his mission capability, and so he doesn’t report it as an error or malfunction, nor does he want them to wipe it away, exactly.
When he leaves the Soldier behind, it’s with the absolute knowledge that the men on the tower will die, and the Soldier will catch up with him once they have. Neither of them expect the fourth body to fall; the Captain is in the process of slitting a man’s throat from behind when it happens, the warm blood spraying out over the snow as the body gurgles and dies, when there’s a dull but distinct thud that echoes in the distance. It’s unexpected - but the assets are adaptable. Missions rarely go according to plan, and that preference for challenge starts rising up again in him - missions according to plan are boring. Those that don’t go quite as planned are always more fun.
It’s an errant thought, and one that is dismissed quickly - there’s still a job to be done, and he’s the best HYDRA has to offer. He works through the remaining guards quickly, silently, despite the fact that their suspicions have been raised - it distracts them more than focuses them, and he’s still silent, and fast, and deadly. He likes killing with his hands, up close and personal, snapping necks and slitting throats, both of which are quick and quiet. When he closes ranks with the Winter Soldier, he’s barely breathing hard, flashing something that’s almost, almost a satisfied smile from beneath the half-mask of his helmet. “You miscalculated,” he says - in a solid, straightforward tone, but yet one that for an asset, means something almost dangerously close to teasing, as he brushes by the Soldier’s shoulder and begins pulling the small directional explosives from his belt. There’s a side entrance - going in the main door would be too flashy, and it’s not the assets’ purpose to be flashy - that will give them access to the compound’s interior, let them work their way through it via the maps they’ve both memorized to the fortified interior, where the agent is believed to be holed up. There may be heavy resistance - and the Captain finds himself thinking he won’t mind if there is. He hasn’t had a chance to use the metal shield at his back for a while, now - that he can remember. He almost aches for it, if this strange, wanting feeling is an ache.
That was his old handler, at least - he thinks. The face now seems different, he thinks - newer. Younger. He thinks the name is different, too - not that it matters. If his handler does his job, and the Captain does his, it doesn’t matter. They’re still achieving the same goal. But he knows better than to mention that like he has, that preference for challenge over order, to his handler. The looks he gets are already wary and calculating enough. This doesn’t affect his mission capability, and so he doesn’t report it as an error or malfunction, nor does he want them to wipe it away, exactly.
When he leaves the Soldier behind, it’s with the absolute knowledge that the men on the tower will die, and the Soldier will catch up with him once they have. Neither of them expect the fourth body to fall; the Captain is in the process of slitting a man’s throat from behind when it happens, the warm blood spraying out over the snow as the body gurgles and dies, when there’s a dull but distinct thud that echoes in the distance. It’s unexpected - but the assets are adaptable. Missions rarely go according to plan, and that preference for challenge starts rising up again in him - missions according to plan are boring. Those that don’t go quite as planned are always more fun.
It’s an errant thought, and one that is dismissed quickly - there’s still a job to be done, and he’s the best HYDRA has to offer. He works through the remaining guards quickly, silently, despite the fact that their suspicions have been raised - it distracts them more than focuses them, and he’s still silent, and fast, and deadly. He likes killing with his hands, up close and personal, snapping necks and slitting throats, both of which are quick and quiet. When he closes ranks with the Winter Soldier, he’s barely breathing hard, flashing something that’s almost, almost a satisfied smile from beneath the half-mask of his helmet. “You miscalculated,” he says - in a solid, straightforward tone, but yet one that for an asset, means something almost dangerously close to teasing, as he brushes by the Soldier’s shoulder and begins pulling the small directional explosives from his belt. There’s a side entrance - going in the main door would be too flashy, and it’s not the assets’ purpose to be flashy - that will give them access to the compound’s interior, let them work their way through it via the maps they’ve both memorized to the fortified interior, where the agent is believed to be holed up. There may be heavy resistance - and the Captain finds himself thinking he won’t mind if there is. He hasn’t had a chance to use the metal shield at his back for a while, now - that he can remember. He almost aches for it, if this strange, wanting feeling is an ache.
It feels uncannily like the Winter Soldier is a strange sort of constant; like his handler, the Captain simply assumes that the scientists choose not to erase the eyes or the hair or the gravelly, low voice, even when they take other things away. It’s a strange sort of existence, knowing you knew things, knowing they have been taken away, but it’s also the only existence he knows - has ever known? - and it’s the way HYDRA ensures that he can continue to carry out his missions. His missions are vital, world-changing, important, and he is doing HYDRA’s very best work. This certainty, they’ve never taken away either - in fact, if anything, he feels that they constantly remind him, even though they know he already knows.
The door blows, and they enter the building. There is a part of him, deep down, that feels something almost like annoyance, every time the Winter Soldier takes point. It’s not really annoyance, because the reasoning is sound - both assets know their worth to HYDRA, and where that worth begins and ends to within inches. It makes things simple, makes everything clear. And yet - and yet, there is something about watching the Winter Soldier infiltrate the compound ahead of him that, as always, sets his teeth on edge, makes his fists clench tighter, and he’s not sure why, but he would rather it be him.
That’s another thing he’s kept to himself, another non-mission-imperative opinion. He chooses to let it augment his vigilance, rather than detract from it, making sure every sense is on high alert, fingers grasping the worn leather of the shield as he pulls it from his back and they meet the first resistance inside the corridor. It isn’t long before they’re working in perfect tandem, the Captain deflecting bullets while the Winter Soldier fires, leaping seamlessly into the fray for close-range combat while the other asset sights or reloads. He never once worries that he will be accidentally hit by friendly fire - the Winter Soldier is too good, and the Captain always, somehow, mentally divides their opponents, seeks out those he is best suited to kill, just as the Winter Soldier does the same. In this, they always agree.
The resistance is steady - and, he notes, steadily increasing. When the last man in the most recent wave goes down with a crushed skull, the Captain’s already preparing to move forward, reaching down to pluck a pistol from a dead man’s grip when the shutters come down and the vents hiss on. For a moment, the Captain thinks it won’t be a problem - they’re both enhanced, both resistant to biological agents, difficult to sedate or drug. Despite this fact, he’s still concerned - a lack of concern would be a tactical oversight, and oversights are not acceptable - and he frowns, brows knitting as a small, subtle crease forms between them and he stalks to the nearest sealed door, the arm with the shield raised, ready to bring it down hard against the metal, even as he wonders about the result. If they’re trapped, it means they were expected. It means this whole thing was planned, and that reeks of preparedness on the SSR’s part. That gets something small, subtle, twisting in the pit of his stomach - it’s not really an emotion, not really fear of the same kind that HYDRA can induce, with their tasers and their chairs and their cryostasis tubes. There is no fear greater than that, it’s a fear that comes from a place deep down inside of him, a fear that is so constant, but so subtle, that it’s simply a part of who he is. HYDRA was made to instill fear; it’s only right that even its greatest assets understand enough to fear it. But still, this is wrong, this is more than just a mission gone unexpectedly upside-down.
He knows the Soldier is calling it in - he speaks into his own comm to confirm, and only static comes back. His heart beats, once, twice, three times, but only static. They’ve been cut off, their signals jammed. It’s this strange sort of disconcerting, this sudden void that the handlers have always filled, but the assets are adaptable, they are smart, they are resourceful. He glances as the Soldier, then to the shuttered exit, and tenses to strike at it -
Later, he won’t be able to report whether the blow followed through. All he knows is, he must have succumbed to the gas, it must have been dosed properly, or maybe just dosed exceedingly high to ensure a result, because he is suddenly awake, staring up at a grey concrete ceiling, secured to a gurney in a way that clearly says it was not originally meant to hold him. The cuffs are secure but obviously jury-rigged, as though they were meant to hold a slightly-enhanced man of his stature, but not one augmented to the same degree. His head is pounding, possibly an aftereffect of the gas, possibly an injury he sustained following his incapacitation, and his helmet and mask have been removed. He feels a clenching sense of wrong without them, even as his eyes dart around the room, his arms and legs flex, testing the restraints, and his ears pick up voices, think with distance, but if he’s quiet, slows his breathing, he can just make out the words.
But the words… don’t quite make sense.
“-ieve it’s them, do you know who we’re dealing with here? They’ve been dead for twenty years, and now we’re supposed to call the directors and - ”
“Are you really sure it’s them?”
“Of course I’m sure! Look at the goddamned video feed! Go in there and look for yourself! It’s Captain Rogers and Sergeant Barnes, I swear on my grandmother’s grave, it’s them. If looks aren’t enough for you, I’ll take their goddamned fingerprints and dental impressions, and you can explain - ”
The voices trail off, as though the speakers are walking away, but the words… The words seem to sit, to settle in the Captain’s mind, sticky like glue, and he can’t just dismiss them. Captain Rogers and Sergeant Barnes. Is that who they think they’ve captured? Captain Rogers and Sergeant Barnes. The names have this strange mental aftertaste, they reek of familiarity, almost the way the Winter Soldier and the Captain’s handler do in his mind, but… he doesn’t know why.
He isn’t given more time to draw a conclusion, though, because a man wearing glasses, with hair slightly askew - a scientist, or a doctor, he has that look about him, the same look as the men that strap the Captain into the chair, that attach the IV line, that push the drugs he needs through his system before a wipe - comes in, looking nervous. He’s flanked on either side by two men obviously meant to be his security, and he approaches the gurney cautiously, now that he sees the Captain is awake. “Hello, Captain,” he says, his voice sounding rough, a little higher-pitched with fear. Good - he should be afraid. He has captured HYDRA’s most valuable, most deadly asset, and he stares down at the figure on the gurney with trepidation. The Captain doesn’t answer, doesn’t say a thing, only watches, impassively, so the man speaks again.
“Hello, Captain,” he tries again. “Captain Rogers, sir. I’m - I’m here to help you. First, I just need a little blood - ”
The door blows, and they enter the building. There is a part of him, deep down, that feels something almost like annoyance, every time the Winter Soldier takes point. It’s not really annoyance, because the reasoning is sound - both assets know their worth to HYDRA, and where that worth begins and ends to within inches. It makes things simple, makes everything clear. And yet - and yet, there is something about watching the Winter Soldier infiltrate the compound ahead of him that, as always, sets his teeth on edge, makes his fists clench tighter, and he’s not sure why, but he would rather it be him.
That’s another thing he’s kept to himself, another non-mission-imperative opinion. He chooses to let it augment his vigilance, rather than detract from it, making sure every sense is on high alert, fingers grasping the worn leather of the shield as he pulls it from his back and they meet the first resistance inside the corridor. It isn’t long before they’re working in perfect tandem, the Captain deflecting bullets while the Winter Soldier fires, leaping seamlessly into the fray for close-range combat while the other asset sights or reloads. He never once worries that he will be accidentally hit by friendly fire - the Winter Soldier is too good, and the Captain always, somehow, mentally divides their opponents, seeks out those he is best suited to kill, just as the Winter Soldier does the same. In this, they always agree.
The resistance is steady - and, he notes, steadily increasing. When the last man in the most recent wave goes down with a crushed skull, the Captain’s already preparing to move forward, reaching down to pluck a pistol from a dead man’s grip when the shutters come down and the vents hiss on. For a moment, the Captain thinks it won’t be a problem - they’re both enhanced, both resistant to biological agents, difficult to sedate or drug. Despite this fact, he’s still concerned - a lack of concern would be a tactical oversight, and oversights are not acceptable - and he frowns, brows knitting as a small, subtle crease forms between them and he stalks to the nearest sealed door, the arm with the shield raised, ready to bring it down hard against the metal, even as he wonders about the result. If they’re trapped, it means they were expected. It means this whole thing was planned, and that reeks of preparedness on the SSR’s part. That gets something small, subtle, twisting in the pit of his stomach - it’s not really an emotion, not really fear of the same kind that HYDRA can induce, with their tasers and their chairs and their cryostasis tubes. There is no fear greater than that, it’s a fear that comes from a place deep down inside of him, a fear that is so constant, but so subtle, that it’s simply a part of who he is. HYDRA was made to instill fear; it’s only right that even its greatest assets understand enough to fear it. But still, this is wrong, this is more than just a mission gone unexpectedly upside-down.
He knows the Soldier is calling it in - he speaks into his own comm to confirm, and only static comes back. His heart beats, once, twice, three times, but only static. They’ve been cut off, their signals jammed. It’s this strange sort of disconcerting, this sudden void that the handlers have always filled, but the assets are adaptable, they are smart, they are resourceful. He glances as the Soldier, then to the shuttered exit, and tenses to strike at it -
Later, he won’t be able to report whether the blow followed through. All he knows is, he must have succumbed to the gas, it must have been dosed properly, or maybe just dosed exceedingly high to ensure a result, because he is suddenly awake, staring up at a grey concrete ceiling, secured to a gurney in a way that clearly says it was not originally meant to hold him. The cuffs are secure but obviously jury-rigged, as though they were meant to hold a slightly-enhanced man of his stature, but not one augmented to the same degree. His head is pounding, possibly an aftereffect of the gas, possibly an injury he sustained following his incapacitation, and his helmet and mask have been removed. He feels a clenching sense of wrong without them, even as his eyes dart around the room, his arms and legs flex, testing the restraints, and his ears pick up voices, think with distance, but if he’s quiet, slows his breathing, he can just make out the words.
But the words… don’t quite make sense.
“-ieve it’s them, do you know who we’re dealing with here? They’ve been dead for twenty years, and now we’re supposed to call the directors and - ”
“Are you really sure it’s them?”
“Of course I’m sure! Look at the goddamned video feed! Go in there and look for yourself! It’s Captain Rogers and Sergeant Barnes, I swear on my grandmother’s grave, it’s them. If looks aren’t enough for you, I’ll take their goddamned fingerprints and dental impressions, and you can explain - ”
The voices trail off, as though the speakers are walking away, but the words… The words seem to sit, to settle in the Captain’s mind, sticky like glue, and he can’t just dismiss them. Captain Rogers and Sergeant Barnes. Is that who they think they’ve captured? Captain Rogers and Sergeant Barnes. The names have this strange mental aftertaste, they reek of familiarity, almost the way the Winter Soldier and the Captain’s handler do in his mind, but… he doesn’t know why.
He isn’t given more time to draw a conclusion, though, because a man wearing glasses, with hair slightly askew - a scientist, or a doctor, he has that look about him, the same look as the men that strap the Captain into the chair, that attach the IV line, that push the drugs he needs through his system before a wipe - comes in, looking nervous. He’s flanked on either side by two men obviously meant to be his security, and he approaches the gurney cautiously, now that he sees the Captain is awake. “Hello, Captain,” he says, his voice sounding rough, a little higher-pitched with fear. Good - he should be afraid. He has captured HYDRA’s most valuable, most deadly asset, and he stares down at the figure on the gurney with trepidation. The Captain doesn’t answer, doesn’t say a thing, only watches, impassively, so the man speaks again.
“Hello, Captain,” he tries again. “Captain Rogers, sir. I’m - I’m here to help you. First, I just need a little blood - ”
The Captain has been interrogated before - never by hostiles, of course, because he is excellent at his job. But HYDRA takes no chances, especially not with an asset of his caliber, and so he has been through round after round of interrogation, questioning, deprivation, torture, all designed specifically to ensure he will not crack. He knows, too, that he is only given the details of each mission that he needs to know, because a good asset should trust in his handler, trust in HYDRA, and trust that he knows exactly what he needs to know, and no more. A good asset cannot be turned against HYDRA if it cannot be broken, and even a broken asset cannot be turned against HYDRA if it has nothing valuable to give to HYDRA’s enemies.
Still, the SSR doesn’t know that, but the Captain can’t help but think it’s strange, their lead-in - the clumsy little scientist isn’t meant to intimidate, the name they call him doesn’t truly mean anything to him (Rogers, Rogers, it’s just a collection of syllables, why does it keep ringing in his head?), and the lie about working for the US is just that - a lie, a clumsy lie, a pointless statement that makes him feel nothing.
If anything, the words that make him feel something are the last - he recoils internally at what the man says, at his ridiculous, unsavory suggestion - the notion of a normal life, the implied yet clear concept of taking him out of the fight. That means something to the asset, and it is unpleasant, to say the least. When he is taken out of the fight, it’s because he will be dead - or, if he hasn’t been killed in action, he’s sure he will be disposed of by his handlers, shortly after. He won’t be left to die of old age, won't be cast out to live a mundane, meaningless life, or even a life filled with joy and love. Those things aren’t for assets. Those things are for people. Maybe those things were for whoever this Captain Rogers and Sergeant Barnes are, but they are not for the Captain, nor are they for the Winter Soldier. That's how it should be. He doesn't want to live a normal life. He doesn't want a life outside of HYDRA. He doesn't know anything else.
The needle slides into his skin and he doesn’t react, other than to pay attention to the number of vials the man takes, watches him begin to label each with a permanent marker. The asset’s blood could be turned into a weapon against HYDRA, and when it comes time to leave, he will have to make sure these samples are destroyed.
But it’s just as the first vial is placed into the holder for collection that the tiny comm in his ear crackles. The Captain doesn’t smile, doesn’t even twitch his lips beneath the mask, his expression doesn't change at all but he feels a sense of calm satisfaction wash through him at the sound. The first vial fills, and is replaced by a second - but it’s only a quarter of the way full when his handler’s voice comes in over the connection, and the Captain needs only a few brief words of instruction, followed by the unique mission passcode to confirm his handler’s authenticity, to act.
The SSR has misjudged the dosage of sedatives required to keep the Captain truly docile enough to pose no threat - an honest mistake, really, given HYDRA’s difficulties and the lack of previous information and trials, before their extensive research had begun. The misjudgment is, admittedly, small, but it’s enough. Coupled with the fact that the SSR has also misjudged his peak strength capacity over short bursts given the right mental focus, the Captain needs only to gather his strength for a few short seconds before he tenses, flexes, and in one short, sharp motion, breaks the makeshift bonds holding his arms in place. The motion knocks the scientist away, and with him, his vials of blood. The Captain’s eyes need only to track the motion for a fraction of a second before his ears confirm what his eyes see - the scientist sprawls backward onto the floor and both vials break with a tinkling sound of glass. The blood, still bright red, begins to pool on the floor, but the Captain is already working to free his feet before either of the two guards can raise their weapons high enough to sight. The Captain doesn’t think they’ll shoot him - they think he’s valuable, they think he’s this Rogers, they want him alive - and he’s not wrong, because just as he gets his feet free, the guard on the left shouts, “Stop! Captain Rogers, stand down!” and maybe they would have ended up pulling those triggers, in the right situation, but none of them will ever know. The Captain dispatches the first with a piece of the now broken restraints, wielding the leather and metal like a whip in a twisting turn that’s almost graceful - and ends with the twisted, broken metal at the end of the strap embedded into the man’s skull. That gives him time to reach the second man and deliver a roundhouse kick that knocks him to the floor while he’s taking the precious time needed to flick the safety off of his weapon - Careless, the Captain thinks - and in the seconds that follow, he takes the weapon from the first guard and shoots all three of the men in the room with him in the head. (The first was likely dead or dying, but he’s not about to make careless mistakes now.)
He tears off the sedative mask and lets it clatter to the floor. The room he’s in has three walls - the fourth is formed by a temporary partition, and he hears noise on the other side of it, prompted by the noise on his. He raises his new weapon just as an alarm begins to wail, but he pays it no mind. The instructions in his earpiece were clear. Find the Winter Soldier and, if the other asset is still alive, escape via any means of egress possible while the handlers and their team create a distraction. It’s a clumsy plan, one he doesn’t particularly like for a number of reasons, given the unknowns, given the way it leaves the original objective unfulfilled, but it is his handler’s plan, and the passcode was correct. It’s now his duty to follow it, even if, he thinks, he’s going to be as efficient about it as possible.
A man comes around the partition - he’s another guard, and he’s not fast enough on the draw, not when faced with the Captain. He goes down with a bullet wound blooming on his forehead, and so does his partner, a moment later. The interrogator doesn’t come around the partition, but he doesn’t have long to wait, because the Captain slips around the fixture, assesses the scene before him, and the interrogator never completes the motion he’s making to draw a weapon before he, too, goes down with a bullet in the head. It’s not as neat a shot as the guards, but it’ll do. Then he’s left facing a groggy Winter Soldier with a disabled left arm, and the soft, almost inaudible snort he gives isn’t mockery, isn’t laughter, isn’t relief, but it might not be far from some combination of all three.
The sedative mask goes first, then the restraints. The Captain places a hand on the Soldier’s right shoulder - almost gentle, but firm and immovable - to hold the other asset in place, let him get a few breaths of clean, clear air into his lungs, while he inspects the device around his left arm. Once he deems that it’s not permanently attached and will likely cause no permanent damage, he crushes it in one hand and lets go of the Soldier’s shoulder to undo the strap, then steps back. He nods to the other asset, eyes asking the question before he opens his mouth to confirm. “Did you receive the transmission?” If yes - they can move. If no - he’ll explain while they move. The Soldier will follow his lead, he knows.
Just then, an explosion that feels distant just shakes the walls - and he knows the handlers and their team have arrived.
Still, the SSR doesn’t know that, but the Captain can’t help but think it’s strange, their lead-in - the clumsy little scientist isn’t meant to intimidate, the name they call him doesn’t truly mean anything to him (Rogers, Rogers, it’s just a collection of syllables, why does it keep ringing in his head?), and the lie about working for the US is just that - a lie, a clumsy lie, a pointless statement that makes him feel nothing.
If anything, the words that make him feel something are the last - he recoils internally at what the man says, at his ridiculous, unsavory suggestion - the notion of a normal life, the implied yet clear concept of taking him out of the fight. That means something to the asset, and it is unpleasant, to say the least. When he is taken out of the fight, it’s because he will be dead - or, if he hasn’t been killed in action, he’s sure he will be disposed of by his handlers, shortly after. He won’t be left to die of old age, won't be cast out to live a mundane, meaningless life, or even a life filled with joy and love. Those things aren’t for assets. Those things are for people. Maybe those things were for whoever this Captain Rogers and Sergeant Barnes are, but they are not for the Captain, nor are they for the Winter Soldier. That's how it should be. He doesn't want to live a normal life. He doesn't want a life outside of HYDRA. He doesn't know anything else.
The needle slides into his skin and he doesn’t react, other than to pay attention to the number of vials the man takes, watches him begin to label each with a permanent marker. The asset’s blood could be turned into a weapon against HYDRA, and when it comes time to leave, he will have to make sure these samples are destroyed.
But it’s just as the first vial is placed into the holder for collection that the tiny comm in his ear crackles. The Captain doesn’t smile, doesn’t even twitch his lips beneath the mask, his expression doesn't change at all but he feels a sense of calm satisfaction wash through him at the sound. The first vial fills, and is replaced by a second - but it’s only a quarter of the way full when his handler’s voice comes in over the connection, and the Captain needs only a few brief words of instruction, followed by the unique mission passcode to confirm his handler’s authenticity, to act.
The SSR has misjudged the dosage of sedatives required to keep the Captain truly docile enough to pose no threat - an honest mistake, really, given HYDRA’s difficulties and the lack of previous information and trials, before their extensive research had begun. The misjudgment is, admittedly, small, but it’s enough. Coupled with the fact that the SSR has also misjudged his peak strength capacity over short bursts given the right mental focus, the Captain needs only to gather his strength for a few short seconds before he tenses, flexes, and in one short, sharp motion, breaks the makeshift bonds holding his arms in place. The motion knocks the scientist away, and with him, his vials of blood. The Captain’s eyes need only to track the motion for a fraction of a second before his ears confirm what his eyes see - the scientist sprawls backward onto the floor and both vials break with a tinkling sound of glass. The blood, still bright red, begins to pool on the floor, but the Captain is already working to free his feet before either of the two guards can raise their weapons high enough to sight. The Captain doesn’t think they’ll shoot him - they think he’s valuable, they think he’s this Rogers, they want him alive - and he’s not wrong, because just as he gets his feet free, the guard on the left shouts, “Stop! Captain Rogers, stand down!” and maybe they would have ended up pulling those triggers, in the right situation, but none of them will ever know. The Captain dispatches the first with a piece of the now broken restraints, wielding the leather and metal like a whip in a twisting turn that’s almost graceful - and ends with the twisted, broken metal at the end of the strap embedded into the man’s skull. That gives him time to reach the second man and deliver a roundhouse kick that knocks him to the floor while he’s taking the precious time needed to flick the safety off of his weapon - Careless, the Captain thinks - and in the seconds that follow, he takes the weapon from the first guard and shoots all three of the men in the room with him in the head. (The first was likely dead or dying, but he’s not about to make careless mistakes now.)
He tears off the sedative mask and lets it clatter to the floor. The room he’s in has three walls - the fourth is formed by a temporary partition, and he hears noise on the other side of it, prompted by the noise on his. He raises his new weapon just as an alarm begins to wail, but he pays it no mind. The instructions in his earpiece were clear. Find the Winter Soldier and, if the other asset is still alive, escape via any means of egress possible while the handlers and their team create a distraction. It’s a clumsy plan, one he doesn’t particularly like for a number of reasons, given the unknowns, given the way it leaves the original objective unfulfilled, but it is his handler’s plan, and the passcode was correct. It’s now his duty to follow it, even if, he thinks, he’s going to be as efficient about it as possible.
A man comes around the partition - he’s another guard, and he’s not fast enough on the draw, not when faced with the Captain. He goes down with a bullet wound blooming on his forehead, and so does his partner, a moment later. The interrogator doesn’t come around the partition, but he doesn’t have long to wait, because the Captain slips around the fixture, assesses the scene before him, and the interrogator never completes the motion he’s making to draw a weapon before he, too, goes down with a bullet in the head. It’s not as neat a shot as the guards, but it’ll do. Then he’s left facing a groggy Winter Soldier with a disabled left arm, and the soft, almost inaudible snort he gives isn’t mockery, isn’t laughter, isn’t relief, but it might not be far from some combination of all three.
The sedative mask goes first, then the restraints. The Captain places a hand on the Soldier’s right shoulder - almost gentle, but firm and immovable - to hold the other asset in place, let him get a few breaths of clean, clear air into his lungs, while he inspects the device around his left arm. Once he deems that it’s not permanently attached and will likely cause no permanent damage, he crushes it in one hand and lets go of the Soldier’s shoulder to undo the strap, then steps back. He nods to the other asset, eyes asking the question before he opens his mouth to confirm. “Did you receive the transmission?” If yes - they can move. If no - he’ll explain while they move. The Soldier will follow his lead, he knows.
Just then, an explosion that feels distant just shakes the walls - and he knows the handlers and their team have arrived.
Something like annoyance flares as the explosion hits - their handlers are well trained and they’re the superior officers on this - and every - op, giving the Captain and the Winter Soldier the slack on their leashes the super soldiers need to carry out their instructions, but maintaining control, asserting HYDRA’s will, reeling the weapons back in when the job is finished. They’re the superior officers, but their actions aren’t strategic - of course, the Solider and the Captain are too valuable to give up into SSR hands, but this rescue operation isn’t protocol, it’s sloppy, and - he’s going to be reconditioned anyway, he knows, so he thinks it - it’s stupid.
The Captain’s expression is displeased, but he cannot control the handlers. He can only work with what they give him, and with what his programming tells him to do. The Winter Soldier, at least, moves like an extension of himself, the two of them have always worked so perfectly together for this reason, like two halves of a whole, because they both understand their roles, and understand protocol, and follow it. It’s protocol, now, to prevent their kit from falling into enemy hands, and when the Solider is on his feet again, unsteady but not unstable, they move as one to the locker, the only logical place for the SSR to have stored their gear, and the Winter Soldier makes quick work of it while the Captain stands guard with his stolen weapon. Their kit is inside; silently, as a team, they gear up again, the Captain taking his shield, then his belt, the pouch at his front right still stocked with the vials he carries as well, with the medication he needs and doesn’t know why, just knows he is to take like clockwork. But in this case, there are two missing - along with two of his favored flash grenades, and two of the ration packs he carries to offset his high metabolism on long or cold ops. If their handlers hadn’t rushed in blind, there might have been time to retrieve them. But their handlers have rushed in, and it’s up to the Captain and the Soldier to make what use they can of the opening they’ve gotten, and get out.
It’s clear, as the Soldier takes point, that he’s not operating at peak capacity, that the sedatives were either stronger or more effective, because there’s something just a little off in his steps, a little too jerky and mistimed about his movements. Behind him, the Captain frowns, a tense, unhappy feeling settling in his gut that makes him want to insist on taking point, but that isn’t protocol, either. Part of him’s thinking, To hell with protocol, but it’s gotten them this far, and as they track their way toward the south end of the compound, he still has to have faith that it will get them out.
It does, in the end - just not as well as he would have liked. The high-caliber bullet bites into his shoulder with the force of a heavy punch; the Captain is too heavy, himself, too well-muscled for it to bowl him over, but he feels the impact nonetheless. It’s a lucky shot - well, the fact that the shot connected at all is luck, he can tell the man behind the rifle is skilled, but if the Winter Soldier weren’t still working the sedatives out of his system, the SSR agent never would have had a chance to pull the trigger.
So the shot connects, and that’s lucky, but the skill behind it means it hits in exactly the right place to do the maximum amount of damage, tearing through muscle and ligament and lodging in the bones of the shoulder joint of his left shoulder in an attempt to render his shield arm useless.
It’s a near thing - the Captain has felt more pain than this, but while pain is relative, it is still pain. Still, he has been conditioned to fight through pain, and he does, even as the lightning-sharp fire of it shoots down his arm like a plant putting out roots, weakens his grip on his shield, and reduces the impact of the attacks on that side. But he ignores it, and when he can’t ignore it, he deals with it, following the Winter Soldier down the concrete hallways until the resistance comes to an end and the light appears in the distance. It isn’t until they stop, though, that the Captain realizes how heavily he’s breathing, how limply the arm is hanging at his side, even with the shield still clutched in his hand, and how soaked through the side of his suit is with the metallic-smelling heat of his blood.
Even so, when they stop, it’s on the tip of his tongue - I’m fine - he wants to say, but the Soldier is already pulling the gauze out of his pack, and the Captain glances behind them to see the trail he’s left. He switches the shield to his right hand, the grips slick with his blood, and tilts his body to angle his right side and the shield back toward the hall, covering them in case trouble comes following that trail, while he holds still and lets the Soldier tend to the wound. It won’t be more than a field dressing, but it should at least stop them from leaving a convenient trail of red. That would be sloppy, and the assets are never sloppy.
“I lost contact, too,” he admits, eyes flicking to the Soldier, then back down the hallway. The chatter-and-static combination that had started up just before the explosion has ceased, and the Captain believes he knows why. The Soldier steps close, working methodically, calmly, and the Captain does his best to get his breathing under control, to hold his arms in a way that will let the Soldier work quickly, to mask the pain he’s feeling because pain is one of the things that you never, ever show in HYDRA. Pain, fear, uncertainty - these things have been flushed from the assets, pushed so deep that a part of him thinks he is incapable of showing it, truly, anymore. He can feel it, naturally. But he cannot show it.
Still, he is showing signs of distress, signs the Soldier is sure to pick up on, as sure as he picked up on the Soldier’s sedative-jumbled reflexes. Pale, clammy skin, rapid heartbeat, defensive stance. Finally, when he feels the Soldier finishing up, he glances back at the other asset. “I think we should assume they’re dead or captured. Our mission is to avoid the same.”
If their handlers are dead or captured, they are in that state because they knew the assets must go free. It’s not the assets’ duty to go back for them, now - it’s the assets’ duty to complete the task, to evade recapture, to report back to HYDRA. They were both shown extensive maps of the area before the mission as part of their briefing; he calls up the mental picture now, overlays it with the compound’s location and the fact that they’re at the south end. “There should be shelter if we keep heading south.” There was a small town about ten kicks southeast of the compound - a ‘tourist town,’ they’d called it, all but abandoned in what passes for summer and fall in this region of the world, with only a few full-time residents. It’s the best place he can think of to rest and regroup, and the two assets can cover that ground much more quickly than normal men, even injured and unsteady as they are.
The Captain’s expression is displeased, but he cannot control the handlers. He can only work with what they give him, and with what his programming tells him to do. The Winter Soldier, at least, moves like an extension of himself, the two of them have always worked so perfectly together for this reason, like two halves of a whole, because they both understand their roles, and understand protocol, and follow it. It’s protocol, now, to prevent their kit from falling into enemy hands, and when the Solider is on his feet again, unsteady but not unstable, they move as one to the locker, the only logical place for the SSR to have stored their gear, and the Winter Soldier makes quick work of it while the Captain stands guard with his stolen weapon. Their kit is inside; silently, as a team, they gear up again, the Captain taking his shield, then his belt, the pouch at his front right still stocked with the vials he carries as well, with the medication he needs and doesn’t know why, just knows he is to take like clockwork. But in this case, there are two missing - along with two of his favored flash grenades, and two of the ration packs he carries to offset his high metabolism on long or cold ops. If their handlers hadn’t rushed in blind, there might have been time to retrieve them. But their handlers have rushed in, and it’s up to the Captain and the Soldier to make what use they can of the opening they’ve gotten, and get out.
It’s clear, as the Soldier takes point, that he’s not operating at peak capacity, that the sedatives were either stronger or more effective, because there’s something just a little off in his steps, a little too jerky and mistimed about his movements. Behind him, the Captain frowns, a tense, unhappy feeling settling in his gut that makes him want to insist on taking point, but that isn’t protocol, either. Part of him’s thinking, To hell with protocol, but it’s gotten them this far, and as they track their way toward the south end of the compound, he still has to have faith that it will get them out.
It does, in the end - just not as well as he would have liked. The high-caliber bullet bites into his shoulder with the force of a heavy punch; the Captain is too heavy, himself, too well-muscled for it to bowl him over, but he feels the impact nonetheless. It’s a lucky shot - well, the fact that the shot connected at all is luck, he can tell the man behind the rifle is skilled, but if the Winter Soldier weren’t still working the sedatives out of his system, the SSR agent never would have had a chance to pull the trigger.
So the shot connects, and that’s lucky, but the skill behind it means it hits in exactly the right place to do the maximum amount of damage, tearing through muscle and ligament and lodging in the bones of the shoulder joint of his left shoulder in an attempt to render his shield arm useless.
It’s a near thing - the Captain has felt more pain than this, but while pain is relative, it is still pain. Still, he has been conditioned to fight through pain, and he does, even as the lightning-sharp fire of it shoots down his arm like a plant putting out roots, weakens his grip on his shield, and reduces the impact of the attacks on that side. But he ignores it, and when he can’t ignore it, he deals with it, following the Winter Soldier down the concrete hallways until the resistance comes to an end and the light appears in the distance. It isn’t until they stop, though, that the Captain realizes how heavily he’s breathing, how limply the arm is hanging at his side, even with the shield still clutched in his hand, and how soaked through the side of his suit is with the metallic-smelling heat of his blood.
Even so, when they stop, it’s on the tip of his tongue - I’m fine - he wants to say, but the Soldier is already pulling the gauze out of his pack, and the Captain glances behind them to see the trail he’s left. He switches the shield to his right hand, the grips slick with his blood, and tilts his body to angle his right side and the shield back toward the hall, covering them in case trouble comes following that trail, while he holds still and lets the Soldier tend to the wound. It won’t be more than a field dressing, but it should at least stop them from leaving a convenient trail of red. That would be sloppy, and the assets are never sloppy.
“I lost contact, too,” he admits, eyes flicking to the Soldier, then back down the hallway. The chatter-and-static combination that had started up just before the explosion has ceased, and the Captain believes he knows why. The Soldier steps close, working methodically, calmly, and the Captain does his best to get his breathing under control, to hold his arms in a way that will let the Soldier work quickly, to mask the pain he’s feeling because pain is one of the things that you never, ever show in HYDRA. Pain, fear, uncertainty - these things have been flushed from the assets, pushed so deep that a part of him thinks he is incapable of showing it, truly, anymore. He can feel it, naturally. But he cannot show it.
Still, he is showing signs of distress, signs the Soldier is sure to pick up on, as sure as he picked up on the Soldier’s sedative-jumbled reflexes. Pale, clammy skin, rapid heartbeat, defensive stance. Finally, when he feels the Soldier finishing up, he glances back at the other asset. “I think we should assume they’re dead or captured. Our mission is to avoid the same.”
If their handlers are dead or captured, they are in that state because they knew the assets must go free. It’s not the assets’ duty to go back for them, now - it’s the assets’ duty to complete the task, to evade recapture, to report back to HYDRA. They were both shown extensive maps of the area before the mission as part of their briefing; he calls up the mental picture now, overlays it with the compound’s location and the fact that they’re at the south end. “There should be shelter if we keep heading south.” There was a small town about ten kicks southeast of the compound - a ‘tourist town,’ they’d called it, all but abandoned in what passes for summer and fall in this region of the world, with only a few full-time residents. It’s the best place he can think of to rest and regroup, and the two assets can cover that ground much more quickly than normal men, even injured and unsteady as they are.
Once the Captain’s shoulder is bound, the two assets set off, leaving the base behind without a second thought for their handlers or the agents they’ve killed. As they walk, the Soldier taking point, the Captain puts the shield at their backs, keeps a pistol in his hand and the safety off. His shoulder throbs, but with a task at hand, it’s easy to put the pain out of his head, to focus on keeping his footfalls silent, his breathing even.
Or, at least, it’s easy to put it out of his head at first. The pain is persistent, insidious, and with the bullet lodged the way it is, his body trying to heal around it is painful and inefficient. He tries to move his arm every so often, roll the shoulder, and he’s greeted by a white-hot burst of pain that makes him clench his teeth and wish for the rubber bite guard, sucking in a sharp inhale of breath. But the arm still moves, albeit painfully - no nerve damage, and it will heal around the bullet. When they’re retrieved, he imagines there will be surgery to find the bullet, remove it, make sure the shoulder socket heals properly. Until then, it’s going to heal as best it can, with no heed for the comfort level of the Captain in the meantime.
Except it’s healing slowly, given the constant motion of walking; he does his best to hold his arm and shoulder still, but it’s impossible to really immobilize it when he needs it for balance in the slippery, unfamiliar landscape. Somewhere during their hike, it begins to bleed again, a second slow, warm blossom of blood that he feels soaking into the uniform, the bandages, doesn’t need to look down to confirm visually. Still, the Captain makes no sound but the harsh panting of his breaths, and he doesn’t complain, doesn’t pull them to a halt, simply walks on, though he’s several more feet behind the Winter Soldier than he’d started out when the other asset spots an outcropping and calls a stop to their march. The Captain wants to push on, knows they should keep going, but he can also admit that it’s not tactically sound. It’s a moonless night, too dark for even HYDRA’s most advanced weapons to see well, and slipping and breaking their necks won’t get the information they need to take back to HYDRA.
Together, they climb carefully down into the natural, if cold, shelter provided by the rocks, wedged side by side with their backs to frozen stone as the green of the glow stick flares to life. The Captain considers the two options briefly, but shakes his head almost immediately. “We stay here. Together. This is fine.” It’s the best place to stop that they’ve passed; the village is still several miles away, and he doesn’t imagine they’ll find another shelter quite like this nearby. With the rock at his back and the Winter Soldier against his side and the small, if sickly glow of the glow stick between them, it feels like a good place to spend the night, for all that it’s less than ideal. “We’ll start walking again at first light.”
His left arm throbs, and the way they’re positioned, his uninjured right side to the Soldier’s left, he’s pressed up against the metal prosthesis and he can feel the cold of it seeping through his uniform and into his skin. Unconsciously, the Captain shifts closer, as if trying to share his body heat with it rather than recoiling, even as the Soldier pulls out a familiar vial, uncaps it; again, the Captain considers only a moment before he simply tilts his head to the side, like an obedient dog, and says, simply, “Neck.”
Once the pinprick and hiss of the injection has passed, the Captain simply tilts his head back against the unforgiving rock and closes his eyes. They don’t stay closed long, though, because now that they’ve stopped moving, there is nothing like putting one foot in front of the other to distract him from the pain - nothing except the memory of the scene he woke up to in the compound, that niggling feeling that has been sitting low in his gut since he opened his eyes and that small, scared little man called him “Captain Rogers.” The scene comes flooding back to him now, and he’d rather concentrate on it, turn it over and over in his head and ask his companion his thoughts on it, than focus on the pain. Pain is irrelevant, and it is counterproductive. But the memory of being called by a name… that is still intriguing in a way he can’t describe. And there’s a part of him that needs to know if the Winter Soldier feels the same way, can put a name to the thing the Captain feels about the letters that, when put together, spell out the name “Rogers.”
Because - They are assets, but they are men. Or - no, not exactly, but they might have been men once. Men with names. Names like Rogers and Barnes.
It’s not something the Captain wants now, and it’s not something he’s capable of missing, because you have to know something, remember it, to miss it, and he doesn’t. He doesn’t remember a time before he was the Captain, before he was HYDRA’s asset, and it doesn’t bother him. But the idea - realization? - that there was a time before he was HYDRA’s asset, when he might have had a name and some clumsy sense of self-direction, is at once terrifying and intriguing. It’s like staring in a mirror, and seeing your reflection distorted ever so slightly, something just a hair off, only you can’t tell what it is, what’s changed, where the mirror is flawed.
So he turns his head toward his companion, expression still pinched, but something in it is both curious and derisive at once as he says, simply, “The scientist that woke me in the compound thought I had a name. He thought we both had names.”
If he were a real man, he’d probably say something like, What a load of bullshit, hey, buddy? Instead, the sentiment just hangs flatly in the cold air between them.
Once the drugs in the vial work through his system, he’ll lose interest, most likely, But for all that he metabolizes everything at quadruple speed, he’s still just curious, just hung up enough right now to speak up.
Or, at least, it’s easy to put it out of his head at first. The pain is persistent, insidious, and with the bullet lodged the way it is, his body trying to heal around it is painful and inefficient. He tries to move his arm every so often, roll the shoulder, and he’s greeted by a white-hot burst of pain that makes him clench his teeth and wish for the rubber bite guard, sucking in a sharp inhale of breath. But the arm still moves, albeit painfully - no nerve damage, and it will heal around the bullet. When they’re retrieved, he imagines there will be surgery to find the bullet, remove it, make sure the shoulder socket heals properly. Until then, it’s going to heal as best it can, with no heed for the comfort level of the Captain in the meantime.
Except it’s healing slowly, given the constant motion of walking; he does his best to hold his arm and shoulder still, but it’s impossible to really immobilize it when he needs it for balance in the slippery, unfamiliar landscape. Somewhere during their hike, it begins to bleed again, a second slow, warm blossom of blood that he feels soaking into the uniform, the bandages, doesn’t need to look down to confirm visually. Still, the Captain makes no sound but the harsh panting of his breaths, and he doesn’t complain, doesn’t pull them to a halt, simply walks on, though he’s several more feet behind the Winter Soldier than he’d started out when the other asset spots an outcropping and calls a stop to their march. The Captain wants to push on, knows they should keep going, but he can also admit that it’s not tactically sound. It’s a moonless night, too dark for even HYDRA’s most advanced weapons to see well, and slipping and breaking their necks won’t get the information they need to take back to HYDRA.
Together, they climb carefully down into the natural, if cold, shelter provided by the rocks, wedged side by side with their backs to frozen stone as the green of the glow stick flares to life. The Captain considers the two options briefly, but shakes his head almost immediately. “We stay here. Together. This is fine.” It’s the best place to stop that they’ve passed; the village is still several miles away, and he doesn’t imagine they’ll find another shelter quite like this nearby. With the rock at his back and the Winter Soldier against his side and the small, if sickly glow of the glow stick between them, it feels like a good place to spend the night, for all that it’s less than ideal. “We’ll start walking again at first light.”
His left arm throbs, and the way they’re positioned, his uninjured right side to the Soldier’s left, he’s pressed up against the metal prosthesis and he can feel the cold of it seeping through his uniform and into his skin. Unconsciously, the Captain shifts closer, as if trying to share his body heat with it rather than recoiling, even as the Soldier pulls out a familiar vial, uncaps it; again, the Captain considers only a moment before he simply tilts his head to the side, like an obedient dog, and says, simply, “Neck.”
Once the pinprick and hiss of the injection has passed, the Captain simply tilts his head back against the unforgiving rock and closes his eyes. They don’t stay closed long, though, because now that they’ve stopped moving, there is nothing like putting one foot in front of the other to distract him from the pain - nothing except the memory of the scene he woke up to in the compound, that niggling feeling that has been sitting low in his gut since he opened his eyes and that small, scared little man called him “Captain Rogers.” The scene comes flooding back to him now, and he’d rather concentrate on it, turn it over and over in his head and ask his companion his thoughts on it, than focus on the pain. Pain is irrelevant, and it is counterproductive. But the memory of being called by a name… that is still intriguing in a way he can’t describe. And there’s a part of him that needs to know if the Winter Soldier feels the same way, can put a name to the thing the Captain feels about the letters that, when put together, spell out the name “Rogers.”
Because - They are assets, but they are men. Or - no, not exactly, but they might have been men once. Men with names. Names like Rogers and Barnes.
It’s not something the Captain wants now, and it’s not something he’s capable of missing, because you have to know something, remember it, to miss it, and he doesn’t. He doesn’t remember a time before he was the Captain, before he was HYDRA’s asset, and it doesn’t bother him. But the idea - realization? - that there was a time before he was HYDRA’s asset, when he might have had a name and some clumsy sense of self-direction, is at once terrifying and intriguing. It’s like staring in a mirror, and seeing your reflection distorted ever so slightly, something just a hair off, only you can’t tell what it is, what’s changed, where the mirror is flawed.
So he turns his head toward his companion, expression still pinched, but something in it is both curious and derisive at once as he says, simply, “The scientist that woke me in the compound thought I had a name. He thought we both had names.”
If he were a real man, he’d probably say something like, What a load of bullshit, hey, buddy? Instead, the sentiment just hangs flatly in the cold air between them.
Once the drugs in the vial work through his system, he’ll lose interest, most likely, But for all that he metabolizes everything at quadruple speed, he’s still just curious, just hung up enough right now to speak up.
The Captain has been trained - as best HYDRA could - to shy away from curiosity, to expect (if not welcome) the clarity of orders, the comfort of obedience that the conditioning sessions in the chair bring. When he has no worries, no past, nothing but the mission, he is most effective, most focused, most efficient. But HYDRA’s grasp on his mind is more tenuous than their hold on the Soldier; it's perhaps part of why they work best as a pair, complementing each other, the Soldier's profound and utter dedication to their organization more easily reflected in the Captain, despite the handlers they give him.
"Could be," the Captain replies, in a tone that betrays the slightest hint of doubt. He knows he's been on past missions, but he doesn't know how many, and rarely remember the details; when he does, it's usually in flashes or disjointed scenes, like a half-forgotten dream. But tools, weapons, don't dream - HYDRA found a way to remove that weakness, to make him stronger. Weapons don't dream because they have no need for dreams. Weapons don't have names, because they have no need for names.
The Captain and the Soldier don't often talk, no - idle banter is useless, a waste of breath at best and a distraction from the mission at worst. But this feels important, somehow. The Captain is intrigued and disturbed all at once, and some part of him craves the opinion of his companion. Neither of them have the answer to the puzzle, but somehow, some sort of agreement, some sort of mutual curiosity, would make him feel... satisfied. But the Soldier is agitated - the Captain can tell in the look on his face, the sound he makes as he exhales that would almost be too soft to hear, for a baseline human. The Captain hears the frustration, as clearly as if the Soldier had voiced it. He's observant, and he knows his companion's moods, such as they are, better than he knows almost anything else. To most people, the Soldier doesn't even have moods, isn't ever fazed or frustrated or amused. But the Captain knows better, knows the moods that escape others' notice, even when he thinks the Soldier doesn't even notice what he's feeling, himself. Maybe the Soldier knows him just as well. He wouldn't be surprised.
Now, the idea of the Soldier's displeasure is... jarring. The Captain's brow furrows and he wonders if he might be wrong - damaged, broken, failing, to be feeling curiosity at the idea of a name. He knows it's likely a side effect of the duration of the mission - they've lost time during their capture and he doesn't know how much, how long it's been since he last sat in the chair, underwent HYDRA's conditioning. He suddenly feels agitated, himself, wanting the aid of the drugs he knows will take effect soon. He knows he needs them, and suddenly, he wonders if he's gone through this before - this withdrawal, after too long out of the chair, and he simply doesn't remember it. He finds himself disliking the idea, disliking the distraction it causes, and the agitation it elicits in his fellow asset. He wants to be good, to be compliant, not for HYDRA, but for his partner. To preserve the partnership that means more to him than he’s ever cared to explore, and more than he’s ever, ever let on, to anyone. He is obedient. He is not stupid.
But the idea of the SSR lying to sway the assets to their side is plausible - more than plausible, and they both know it. And now, the drugs are starting to work their way through his system, the elevated heart rate associated with the adrenaline spike of injury and healing speeding an already speedy process. "Must've been," he finally agrees, after a few moments of silence that might have been mistaken for the end of the conversation, during which his eyes have started to go dull as the niggling importance of those names starts to lose its luster and fades into the background. Something in the Captain almost visibly relaxes, in those few moments of silence, as the concern starts to simply slide away, and the matter at hand, the mission and its priorities, reassert their importance.
After those few moments, he feels... calm. Focused. Satisfied, and with it comes a sense of relief. He isn't too broken to finish the mission, and his technicians will recondition him once they've reported back and received their retrieval orders.
It only makes sense for the Soldier to take the first watch. The Captain would have suggested it if the Soldier hadn't said it first; he simply nods, eyes that have now gone their familiar shade of dull, glazed blue still flicking around the clearing in an ingrained need to check for potential threats, before he closes his eyes and simply says, "Wake me in four hours and I'll take watch until dawn." Then he drops off into sleep easily and almost imperceptibly, head tilted back and pillowed against the hard rock serving as their shelter, while his body stays pressed up against the Soldier’s warmth, as though seeking that warmth even while trying to share his own.
The Captain is the strongest man on the planet - with the Red Skull long gone, it is unarguably the truth. Stronger than the Winter Soldier, even, although the metal prosthesis levels the playing field somewhat, and the differences in their fighting styles would surely make things interesting, if they truly went toe to toe. For all that there’s plenty of interest in seeing that, HYDRA has never pitted the two assets genuinely against each other, for several reasons that included the possibility of permanently damaging one of them, as well as the possibility of disrupting whatever strange rapport exists between them. While there’s no trace of the friendship shared by the two men that have been alternately buried and erased by years of conditioning, mind wipes, and drug therapy, there’s something in the way that the two assets can function like clockwork that HYDRA hasn’t wanted to touch. It’s too valuable, so long as it’s monitored and regulated, and pitting the two men against each other in a genuine battle would be counterproductive.
Regardless, the Captain is not a vulnerable man, nor does he act like one - no, he acts the part he is meant to play, the weapon, the asset, the tool best suited to many of HYDRA’s best-laid plans to insinuate just a little more order into the world, because its residents can’t be trusted to do it themselves. And yet… there are times when the Captain acts - unintentionally, unaware - vulnerable. Times that the handlers have noted he spends long transport flights huddled up asleep against the Winter Soldier, as though trying to burrow back into the shape and size of a smaller man, as though trying to fit himself beside the other asset in a way that will complement him, rather than overpower him. It’s how he sleeps now, and for all the pain and the cold and the hunger, he sleeps well until he’s woken for his watch and takes over without complaint while his partner gets some rest for himself.
The morning dawns bright and crisp and clear; the Captain’s shoulder throbs in time with his heart, stiff but no longer bleeding, a sign that the wound has started to close up, but it's questionable whether it's a benefit or a drawback. With the bullet still lodged against muscle and bone that began to knit overnight, his arm is less mobile and more painful in the morning. Still, he says nothing, only holds it as still as he can as he keeps watch, calculating how he'll need to adjust his movement and balance and strategies to compensate if they're attacked. He can fight one-armed - has fought one-armed, during training sessions and evaluation scenarios, both planned and unplanned - and he refuses to let the injury slow their progress further. They have a goal: reach the village, find a way to contact HYDRA, and remain invisible until extraction. They only have a few days' worth of injections and emergency rations, and further delay is unacceptable.
They set off in the early morning light; now the Captain is hindered only by pain, and not bleeding, and they make better time because of it. The village turns out to be relatively quiet, and the assets choose a ski lodge on the outskirts of town with a large "CLOSED FOR THE SEASON" sign across the doors. There’s a fine layer of dust on the surfaces inside, but a pantry stocked with nonperishable goods, running water, and electricity.
Until the storm hits.
It’s mid-afternoon when the light outside the lodge’s big windows begin to fade. The assets have eaten a full meal (admittedly, of beans and soup, but neither complains, because both know that nutrition outweighs palatability, and the emergency rations should remain for emergencies) and the Captain has fashioned a sling for his aching, stiff arm from strips of bedsheets. They’ve developed a plan to steal down into the village proper after dusk, to break into one of the buildings and send out a signal, because the lodge may have electricity, but its communications - telephone - are dead. Someone apparently forgot to pay the bill. Or perhaps the service was switched off for the season. Either way, it makes the Captain antsy.
But dusk starts falling too soon - and then the assets discover it’s not dusk, but the big, boiling, dark clouds of a snowstorm that’s blocked out the sun and begun sending pelting pellets of ice and snow against the glass of the windows. They're standing several feet away from the windows - both know better than to approach the glass, where a sniper might reach them - when the lights flicker. The wind picks up, the icy sheets assailing the windows intensify, and everything electronic in the lodge goes quiet and dark at once. The assets look at each other and they know - this is going to complicate a complicated mission even further.
"Could be," the Captain replies, in a tone that betrays the slightest hint of doubt. He knows he's been on past missions, but he doesn't know how many, and rarely remember the details; when he does, it's usually in flashes or disjointed scenes, like a half-forgotten dream. But tools, weapons, don't dream - HYDRA found a way to remove that weakness, to make him stronger. Weapons don't dream because they have no need for dreams. Weapons don't have names, because they have no need for names.
The Captain and the Soldier don't often talk, no - idle banter is useless, a waste of breath at best and a distraction from the mission at worst. But this feels important, somehow. The Captain is intrigued and disturbed all at once, and some part of him craves the opinion of his companion. Neither of them have the answer to the puzzle, but somehow, some sort of agreement, some sort of mutual curiosity, would make him feel... satisfied. But the Soldier is agitated - the Captain can tell in the look on his face, the sound he makes as he exhales that would almost be too soft to hear, for a baseline human. The Captain hears the frustration, as clearly as if the Soldier had voiced it. He's observant, and he knows his companion's moods, such as they are, better than he knows almost anything else. To most people, the Soldier doesn't even have moods, isn't ever fazed or frustrated or amused. But the Captain knows better, knows the moods that escape others' notice, even when he thinks the Soldier doesn't even notice what he's feeling, himself. Maybe the Soldier knows him just as well. He wouldn't be surprised.
Now, the idea of the Soldier's displeasure is... jarring. The Captain's brow furrows and he wonders if he might be wrong - damaged, broken, failing, to be feeling curiosity at the idea of a name. He knows it's likely a side effect of the duration of the mission - they've lost time during their capture and he doesn't know how much, how long it's been since he last sat in the chair, underwent HYDRA's conditioning. He suddenly feels agitated, himself, wanting the aid of the drugs he knows will take effect soon. He knows he needs them, and suddenly, he wonders if he's gone through this before - this withdrawal, after too long out of the chair, and he simply doesn't remember it. He finds himself disliking the idea, disliking the distraction it causes, and the agitation it elicits in his fellow asset. He wants to be good, to be compliant, not for HYDRA, but for his partner. To preserve the partnership that means more to him than he’s ever cared to explore, and more than he’s ever, ever let on, to anyone. He is obedient. He is not stupid.
But the idea of the SSR lying to sway the assets to their side is plausible - more than plausible, and they both know it. And now, the drugs are starting to work their way through his system, the elevated heart rate associated with the adrenaline spike of injury and healing speeding an already speedy process. "Must've been," he finally agrees, after a few moments of silence that might have been mistaken for the end of the conversation, during which his eyes have started to go dull as the niggling importance of those names starts to lose its luster and fades into the background. Something in the Captain almost visibly relaxes, in those few moments of silence, as the concern starts to simply slide away, and the matter at hand, the mission and its priorities, reassert their importance.
After those few moments, he feels... calm. Focused. Satisfied, and with it comes a sense of relief. He isn't too broken to finish the mission, and his technicians will recondition him once they've reported back and received their retrieval orders.
It only makes sense for the Soldier to take the first watch. The Captain would have suggested it if the Soldier hadn't said it first; he simply nods, eyes that have now gone their familiar shade of dull, glazed blue still flicking around the clearing in an ingrained need to check for potential threats, before he closes his eyes and simply says, "Wake me in four hours and I'll take watch until dawn." Then he drops off into sleep easily and almost imperceptibly, head tilted back and pillowed against the hard rock serving as their shelter, while his body stays pressed up against the Soldier’s warmth, as though seeking that warmth even while trying to share his own.
The Captain is the strongest man on the planet - with the Red Skull long gone, it is unarguably the truth. Stronger than the Winter Soldier, even, although the metal prosthesis levels the playing field somewhat, and the differences in their fighting styles would surely make things interesting, if they truly went toe to toe. For all that there’s plenty of interest in seeing that, HYDRA has never pitted the two assets genuinely against each other, for several reasons that included the possibility of permanently damaging one of them, as well as the possibility of disrupting whatever strange rapport exists between them. While there’s no trace of the friendship shared by the two men that have been alternately buried and erased by years of conditioning, mind wipes, and drug therapy, there’s something in the way that the two assets can function like clockwork that HYDRA hasn’t wanted to touch. It’s too valuable, so long as it’s monitored and regulated, and pitting the two men against each other in a genuine battle would be counterproductive.
Regardless, the Captain is not a vulnerable man, nor does he act like one - no, he acts the part he is meant to play, the weapon, the asset, the tool best suited to many of HYDRA’s best-laid plans to insinuate just a little more order into the world, because its residents can’t be trusted to do it themselves. And yet… there are times when the Captain acts - unintentionally, unaware - vulnerable. Times that the handlers have noted he spends long transport flights huddled up asleep against the Winter Soldier, as though trying to burrow back into the shape and size of a smaller man, as though trying to fit himself beside the other asset in a way that will complement him, rather than overpower him. It’s how he sleeps now, and for all the pain and the cold and the hunger, he sleeps well until he’s woken for his watch and takes over without complaint while his partner gets some rest for himself.
The morning dawns bright and crisp and clear; the Captain’s shoulder throbs in time with his heart, stiff but no longer bleeding, a sign that the wound has started to close up, but it's questionable whether it's a benefit or a drawback. With the bullet still lodged against muscle and bone that began to knit overnight, his arm is less mobile and more painful in the morning. Still, he says nothing, only holds it as still as he can as he keeps watch, calculating how he'll need to adjust his movement and balance and strategies to compensate if they're attacked. He can fight one-armed - has fought one-armed, during training sessions and evaluation scenarios, both planned and unplanned - and he refuses to let the injury slow their progress further. They have a goal: reach the village, find a way to contact HYDRA, and remain invisible until extraction. They only have a few days' worth of injections and emergency rations, and further delay is unacceptable.
They set off in the early morning light; now the Captain is hindered only by pain, and not bleeding, and they make better time because of it. The village turns out to be relatively quiet, and the assets choose a ski lodge on the outskirts of town with a large "CLOSED FOR THE SEASON" sign across the doors. There’s a fine layer of dust on the surfaces inside, but a pantry stocked with nonperishable goods, running water, and electricity.
Until the storm hits.
It’s mid-afternoon when the light outside the lodge’s big windows begin to fade. The assets have eaten a full meal (admittedly, of beans and soup, but neither complains, because both know that nutrition outweighs palatability, and the emergency rations should remain for emergencies) and the Captain has fashioned a sling for his aching, stiff arm from strips of bedsheets. They’ve developed a plan to steal down into the village proper after dusk, to break into one of the buildings and send out a signal, because the lodge may have electricity, but its communications - telephone - are dead. Someone apparently forgot to pay the bill. Or perhaps the service was switched off for the season. Either way, it makes the Captain antsy.
But dusk starts falling too soon - and then the assets discover it’s not dusk, but the big, boiling, dark clouds of a snowstorm that’s blocked out the sun and begun sending pelting pellets of ice and snow against the glass of the windows. They're standing several feet away from the windows - both know better than to approach the glass, where a sniper might reach them - when the lights flicker. The wind picks up, the icy sheets assailing the windows intensify, and everything electronic in the lodge goes quiet and dark at once. The assets look at each other and they know - this is going to complicate a complicated mission even further.
Edited (whoops, typos! ) 2016-10-17 02:12 (UTC)
The Captain turns away from the ice and snow pattering against the window as the other asset speaks. The Soldier is right, of course - going out into a storm like this would be pointless. Even with their enhanced senses and stamina, they could easily become turned around, lost, confused. They’ll do HYDRA no good dead, or worse, recaptured by the SSR. As the blinds close out the quickly-darkening sky, the Captain takes a breath, and then a step back from the window. He nods, all that’s needed to show he agrees, and follows his partner away from the glass and back into the interior of the lodge’s main floor.
As the Soldier shucks his coat, the Captain gives what’s become their current safehouse another look. He catalogued everything about their surroundings as they came in, but now, he looks again. It’s unlikely that he missed anything - missing something is not acceptable, so it’s simply been trained and programmed out of him - but now he considers their surroundings as something that will need to support them for more than just a few hours. Possibly more than a day, though that thought sits sour in his gut. His eyes fall on the lodge's large, central fireplace - this village might be small, but this lodge must be successful, because the interior is dusty but modern (which is a funny term, given that he doesn't know what he's comparing it to, can't remember what buildings looked like in the past, only knows that his eyes follow the clean lines, the open spaces, and think, "contemporary." He doesn't know where he learned the term, but it's there in his head nonetheless). The fireplace is huge, and there's even a stack of (similarly dusty) wood beside it, but then his eyes track up to the large stone chimney and he can visualize without trying the plume of smoke a fire would create.
In a snowstorm, the smoke could be lost. But the SSR is likely watching this village as a potential escape route. His eyes flick back to the covered windows, as though he can see the snow and ice he can still hear faintly tap-tapping against the glass from the outside, and - no. A fire would give away the fact that this lodge is occupied when it shouldn't be. They'll camp cold tonight.
The question incites a reaction almost like the Captain has been startled out of his thoughts; his eyes refocus on his companion, noting the frown on his face, the way he’s stripped down to his tank-top already. The Captain assesses his arm, pulls away the makeshift sling, and starts to unzip his own uniform jacket, one-handed. When he tries to slide the fabric off his shoulders, it sticks to the injured arm with the distinct slick pull of tacky blood, even though the shoulder’s been field-dressed. The injury hurts, but he’s been trained to disregard pain, withstand torture, so he grits his teeth and pulls the jacket all the way off, letting it drop to the ground. He flexes the fingers of his injured hand, curls them into a fist - and the motion sends hot stabs of pain through his arm, his fingers moving jerkily, as stiffly as if they were machines, like the Soldier’s, in need of repair.
“It’s fine,” he says, shortly - before he even realizes what he’s saying, or why he’s saying it. It’s not fine, and the assets have been trained into honesty, into complete and utter full disclosure, because an asset hiding a hurt or holding on to information is not an asset, but a liability.
He blinks, shakes his head a little, and this time, he says, “It’s not healing properly. The bullet is preventing the joint from repairing itself.”
The technicians will have to remove it. The technicians should remove it. But this operation is quickly going more FUBAR in each minute than it was the last, and the Captain’s eyes drop down to the Soldier’s steady metal fingers, imagining them gripped around the hilt of a knife. It's not an ideal situation. Digging around in his shoulder joint with a knife could damage it extensively - joints can obviously be replaced, but both the Captain and the Soldier know that one of them is whole, and the other is not. Two assets with metal prostheses is not what HYDRA wants. So he swallows any suggestion he might have made, knowing that although the wound won't heal until the bullet is removed, it will heal cleanly once it is. The pain he'll suffer in the meantime is nothing when compared to his dedication, his importance to HYDRA.
His thoughts settle back on tonight. It’s as the Soldier said - they’ll get situated, clean their kit. Wait a day. Then they’ll reassess. Food and water aren’t a problem - water, least of all, with a snowstorm raging outside - but now the Captain’s eyes drop to the pouch the Soldier is always kitted out with, and his mouth forms the words before he can even really think them. “I need another injection”
There aren’t many left. He should be afraid of what will happen, if they run out. If the mission goes on long enough, they will. He knows he should fear it, just as HYDRA taught him to fear so much else, but - he doesn’t. There’s something strange curling in his gut, at the possibility, and it’s the same strange, foreign feeling associated with those names - Rogers and Barnes. Not fear, not revulsion, but an almost sort of detached curiosity.
As the Soldier shucks his coat, the Captain gives what’s become their current safehouse another look. He catalogued everything about their surroundings as they came in, but now, he looks again. It’s unlikely that he missed anything - missing something is not acceptable, so it’s simply been trained and programmed out of him - but now he considers their surroundings as something that will need to support them for more than just a few hours. Possibly more than a day, though that thought sits sour in his gut. His eyes fall on the lodge's large, central fireplace - this village might be small, but this lodge must be successful, because the interior is dusty but modern (which is a funny term, given that he doesn't know what he's comparing it to, can't remember what buildings looked like in the past, only knows that his eyes follow the clean lines, the open spaces, and think, "contemporary." He doesn't know where he learned the term, but it's there in his head nonetheless). The fireplace is huge, and there's even a stack of (similarly dusty) wood beside it, but then his eyes track up to the large stone chimney and he can visualize without trying the plume of smoke a fire would create.
In a snowstorm, the smoke could be lost. But the SSR is likely watching this village as a potential escape route. His eyes flick back to the covered windows, as though he can see the snow and ice he can still hear faintly tap-tapping against the glass from the outside, and - no. A fire would give away the fact that this lodge is occupied when it shouldn't be. They'll camp cold tonight.
The question incites a reaction almost like the Captain has been startled out of his thoughts; his eyes refocus on his companion, noting the frown on his face, the way he’s stripped down to his tank-top already. The Captain assesses his arm, pulls away the makeshift sling, and starts to unzip his own uniform jacket, one-handed. When he tries to slide the fabric off his shoulders, it sticks to the injured arm with the distinct slick pull of tacky blood, even though the shoulder’s been field-dressed. The injury hurts, but he’s been trained to disregard pain, withstand torture, so he grits his teeth and pulls the jacket all the way off, letting it drop to the ground. He flexes the fingers of his injured hand, curls them into a fist - and the motion sends hot stabs of pain through his arm, his fingers moving jerkily, as stiffly as if they were machines, like the Soldier’s, in need of repair.
“It’s fine,” he says, shortly - before he even realizes what he’s saying, or why he’s saying it. It’s not fine, and the assets have been trained into honesty, into complete and utter full disclosure, because an asset hiding a hurt or holding on to information is not an asset, but a liability.
He blinks, shakes his head a little, and this time, he says, “It’s not healing properly. The bullet is preventing the joint from repairing itself.”
The technicians will have to remove it. The technicians should remove it. But this operation is quickly going more FUBAR in each minute than it was the last, and the Captain’s eyes drop down to the Soldier’s steady metal fingers, imagining them gripped around the hilt of a knife. It's not an ideal situation. Digging around in his shoulder joint with a knife could damage it extensively - joints can obviously be replaced, but both the Captain and the Soldier know that one of them is whole, and the other is not. Two assets with metal prostheses is not what HYDRA wants. So he swallows any suggestion he might have made, knowing that although the wound won't heal until the bullet is removed, it will heal cleanly once it is. The pain he'll suffer in the meantime is nothing when compared to his dedication, his importance to HYDRA.
His thoughts settle back on tonight. It’s as the Soldier said - they’ll get situated, clean their kit. Wait a day. Then they’ll reassess. Food and water aren’t a problem - water, least of all, with a snowstorm raging outside - but now the Captain’s eyes drop to the pouch the Soldier is always kitted out with, and his mouth forms the words before he can even really think them. “I need another injection”
There aren’t many left. He should be afraid of what will happen, if they run out. If the mission goes on long enough, they will. He knows he should fear it, just as HYDRA taught him to fear so much else, but - he doesn’t. There’s something strange curling in his gut, at the possibility, and it’s the same strange, foreign feeling associated with those names - Rogers and Barnes. Not fear, not revulsion, but an almost sort of detached curiosity.
Edited 2017-01-25 23:14 (UTC)
The Captain stands quietly while his partner delivers the injection; something in his blood is starting to feel a little wild, and he knows it’s too soon, but he craves the quiet of the medication almost as much as some small, hidden, shunned part of him fears it. He knows it’s for his own good, knows that the quietness that washes over him allows him to do HYDRA’s good work, that he will grow wild and unpredictable, he will break without it.
There’s something in him, as he watches the Soldier silently uncap the needle and inject the contents of the small plastic vial into his neck, that fears for the other asset, if the Captain were to go wild. He can’t remember, exactly, whether he’s ever suffered from withdrawal in the past, although it makes sense to him that HYDRA would have tested it, and tested it extensively. It must be why they’ve warned him so meticulously against it - he does have memories, vague, repetitious, of lab-coated men and women standing in front of him as he’s released from the chair, holding out an injector and explaining he is to use it at regular intervals, that his partner and handlers will carry spares on every mission. It is of vital importance that he stay medicated, but if he’s not…
If he’s not, something terrible must happen. It’s almost enough to push the lingering curiosity about Barnes and Rogers from his mind - or maybe that’s just the injection starting to take effect. He takes a deep breath.
He watches the Soldier crumple the injector like paper in his metal hand, and knows that fearing for the other asset is… a waste of time. Pointless. The Soldier may or may not be as physically strong as the Captain, but he has his own strengths. He is cunning. He can survive on his own.
The Soldier is an asset of HYDRA. He is valuable, but all assets are ultimately expendable.
The Captain has to repeat this to himself, more than once, before it settles, clear in his gut. Now, perhaps, finally, the medication is taking effect. His eyes, duller, flick back up to his partner’s face at the words, and he nods, once - agreement. Partial doses are wiser than the alternative. “I’ll set up a new schedule,” he says, because like the Soldier, the Captain doesn’t like anything approaching free time. His time is always structured, always purposed, and even when he sleeps during transport, it serves the greater purpose of ensuring he is refreshed and clear-headed and ready to further HYDRA’s goals.
But the Soldier is right, too - they’ve done all there is to do here. The Captain considers; then, “We should rest, refuel, and compare our intel,” he decides. “Ensure we both have a clear picture of the base, the personnel who handled us.” Those personnel are dead, of course, but who they were and what they said will be valuable to HYDRA. Writing this intel down would be a mistake, but the assets both have excellent memories. Still, they had different experiences, and what the Captain is really doing is saying, subtly, that if only one of them returns to HYDRA, then both of them should have a full briefing prepared.
Because he knows that the Soldier must have instructions on how to handle him, what to do if the Captain’s medication is unavailable and he becomes a danger to the mission. He holds his partner’s eyes, and perhaps doesn’t really improve on the awkward silence when he asks, in all seriousness, “Are you authorized to tell me your orders regarding my medication withdrawal?”
They both know there are orders. The Captain understands that those orders might be confidential, need-to-know, and he might not need to know.
But it would be - a comfort, to know there is a plan in place to handle him.
There’s something in him, as he watches the Soldier silently uncap the needle and inject the contents of the small plastic vial into his neck, that fears for the other asset, if the Captain were to go wild. He can’t remember, exactly, whether he’s ever suffered from withdrawal in the past, although it makes sense to him that HYDRA would have tested it, and tested it extensively. It must be why they’ve warned him so meticulously against it - he does have memories, vague, repetitious, of lab-coated men and women standing in front of him as he’s released from the chair, holding out an injector and explaining he is to use it at regular intervals, that his partner and handlers will carry spares on every mission. It is of vital importance that he stay medicated, but if he’s not…
If he’s not, something terrible must happen. It’s almost enough to push the lingering curiosity about Barnes and Rogers from his mind - or maybe that’s just the injection starting to take effect. He takes a deep breath.
He watches the Soldier crumple the injector like paper in his metal hand, and knows that fearing for the other asset is… a waste of time. Pointless. The Soldier may or may not be as physically strong as the Captain, but he has his own strengths. He is cunning. He can survive on his own.
The Soldier is an asset of HYDRA. He is valuable, but all assets are ultimately expendable.
The Captain has to repeat this to himself, more than once, before it settles, clear in his gut. Now, perhaps, finally, the medication is taking effect. His eyes, duller, flick back up to his partner’s face at the words, and he nods, once - agreement. Partial doses are wiser than the alternative. “I’ll set up a new schedule,” he says, because like the Soldier, the Captain doesn’t like anything approaching free time. His time is always structured, always purposed, and even when he sleeps during transport, it serves the greater purpose of ensuring he is refreshed and clear-headed and ready to further HYDRA’s goals.
But the Soldier is right, too - they’ve done all there is to do here. The Captain considers; then, “We should rest, refuel, and compare our intel,” he decides. “Ensure we both have a clear picture of the base, the personnel who handled us.” Those personnel are dead, of course, but who they were and what they said will be valuable to HYDRA. Writing this intel down would be a mistake, but the assets both have excellent memories. Still, they had different experiences, and what the Captain is really doing is saying, subtly, that if only one of them returns to HYDRA, then both of them should have a full briefing prepared.
Because he knows that the Soldier must have instructions on how to handle him, what to do if the Captain’s medication is unavailable and he becomes a danger to the mission. He holds his partner’s eyes, and perhaps doesn’t really improve on the awkward silence when he asks, in all seriousness, “Are you authorized to tell me your orders regarding my medication withdrawal?”
They both know there are orders. The Captain understands that those orders might be confidential, need-to-know, and he might not need to know.
But it would be - a comfort, to know there is a plan in place to handle him.
The Soldier balks, just for a second - it’s maybe the most human behavior the Captain’s ever observed in him, but he’s not really in a place to acknowledge it at the moment. If this were a normal mission, if the Captain were feeling like himself, the cold, focused precision weapon that he is, he would have noted the expression, the way the Soldier hides his hesitation with a small, seemingly innocuous motion. But the assets waste no motion, and they don’t hesitate when they’re asked questions.
Not unless they’ve been compromised - like the Captain is now, so he doesn’t file that information away, instead simply waiting for the answer.
When it comes, he’s not surprised - of course he’s not, of course that’s exactly what would happen. It’s what should happen. The functional asset should be the one to return to HYDRA, they have no use for a broken tool. He knows his own return is to be prioritized, it’s clear in every mission operating procedure, when the Soldier takes point, clears buildings, provides cover. But if it’s just the two of them, and there is information that HYDRA needs… the more reliable source should survive.
He nods, nothing deceptive in his gaze or his voice when he says, “I understand. Good.” It is good. He can’t say why, but… it is good. There’s no guarantee the Soldier will find an opening, and the Captain can’t guarantee that he’ll give him one. But it’s a plan to follow, and it’s enough. That, he does file away, tries to shrug it on like he shrugs on all his other missions, but it’s not like the fluid ease of stepping out of the chair and knowing what needs to be done. It’s less efficient, it’s less sure, but it’s still a plan, and he can try to follow it.
That plan having been established, the Soldier moves on to the Captain’s suggestion, though in a roundabout way. Still, “I’m concerned, too,” the Captain admits, though there’s little concern in his voice; it’s more detached interest. “If SHIELD has knowledge of past missions, they could decipher a pattern.” And he’s not stupid enough to think that all the files would have been destroyed with the base. There would have been backups, on paper or computer, elsewhere. “But that won’t be a mission for us,” he adds, because while they excel in stealth, they are weapons, first and foremost. Even when they need to infiltrate, blend in, deceive, it’s always with a death as the end goal. This will be a mission for another department - and while thinking that soothes him, in a way, as he feels the utter perfection of HYDRA’s smooth workings, the way the departments and pieces fit together to create a stronger whole, there’s still part of him that does, in fact, feel distressed at the thought of leaving that information in the hands of someone else, while he is taken to a chair and those names, Rogers and Barnes, are wiped from his mind forever.
The Soldier goes on, and the Captain’s lips twitch; one corner lifts, in a small, dry expression that some might call the barest hint of a sardonic smile, as he shifts where he’s standing, trying to ease the ache in his shoulder, which has become a constant white-hot spike in the back of his mind. “It would have given us something to do. Idle hands - “
He stops, frowning. Idle hands… idle hands, what? He doesn’t know why those words came from his mouth, and he doesn’t know what comes after them. But something comes after them. It’s… it’s a phrase, he thinks. (He doesn’t have the context to consider it an idiom.) Did he hear a handler utter the phrase? It must have been on this mission, he doesn’t recall past missions clearly enough, only with a vague sense that actions have been completed, that HYDRA has been satisfied.
He shakes his head slightly, as if to clear the words away. “We’ll just have to report fully on what we saw and heard.” And hope it will be enough that they won’t be punished for it; he’s been punished for incomplete reports, for steps missed, for sketchy intel before. He knows that, deep in his bones, just like he knows he doesn’t want it to happen again. “If our handlers hadn’t - ”
He stops himself again; questioning their handlers is not allowed. It’s not their place. Handlers have been punished before, but never on the words of an asset. The tool has no right to judge the actions of the hand that holds it; even so, the Captain glances at the Soldier, wondering if he feels the same way. If he knows just how… how lame-brained the actions their handlers took were.
The Captain blinks. He’s starting to feel fatigued. He’s starting to feel like he’s fighting an uphill battle, just to think straight. He’s starting to feel, in the pit of his stomach, worried.
Not unless they’ve been compromised - like the Captain is now, so he doesn’t file that information away, instead simply waiting for the answer.
When it comes, he’s not surprised - of course he’s not, of course that’s exactly what would happen. It’s what should happen. The functional asset should be the one to return to HYDRA, they have no use for a broken tool. He knows his own return is to be prioritized, it’s clear in every mission operating procedure, when the Soldier takes point, clears buildings, provides cover. But if it’s just the two of them, and there is information that HYDRA needs… the more reliable source should survive.
He nods, nothing deceptive in his gaze or his voice when he says, “I understand. Good.” It is good. He can’t say why, but… it is good. There’s no guarantee the Soldier will find an opening, and the Captain can’t guarantee that he’ll give him one. But it’s a plan to follow, and it’s enough. That, he does file away, tries to shrug it on like he shrugs on all his other missions, but it’s not like the fluid ease of stepping out of the chair and knowing what needs to be done. It’s less efficient, it’s less sure, but it’s still a plan, and he can try to follow it.
That plan having been established, the Soldier moves on to the Captain’s suggestion, though in a roundabout way. Still, “I’m concerned, too,” the Captain admits, though there’s little concern in his voice; it’s more detached interest. “If SHIELD has knowledge of past missions, they could decipher a pattern.” And he’s not stupid enough to think that all the files would have been destroyed with the base. There would have been backups, on paper or computer, elsewhere. “But that won’t be a mission for us,” he adds, because while they excel in stealth, they are weapons, first and foremost. Even when they need to infiltrate, blend in, deceive, it’s always with a death as the end goal. This will be a mission for another department - and while thinking that soothes him, in a way, as he feels the utter perfection of HYDRA’s smooth workings, the way the departments and pieces fit together to create a stronger whole, there’s still part of him that does, in fact, feel distressed at the thought of leaving that information in the hands of someone else, while he is taken to a chair and those names, Rogers and Barnes, are wiped from his mind forever.
The Soldier goes on, and the Captain’s lips twitch; one corner lifts, in a small, dry expression that some might call the barest hint of a sardonic smile, as he shifts where he’s standing, trying to ease the ache in his shoulder, which has become a constant white-hot spike in the back of his mind. “It would have given us something to do. Idle hands - “
He stops, frowning. Idle hands… idle hands, what? He doesn’t know why those words came from his mouth, and he doesn’t know what comes after them. But something comes after them. It’s… it’s a phrase, he thinks. (He doesn’t have the context to consider it an idiom.) Did he hear a handler utter the phrase? It must have been on this mission, he doesn’t recall past missions clearly enough, only with a vague sense that actions have been completed, that HYDRA has been satisfied.
He shakes his head slightly, as if to clear the words away. “We’ll just have to report fully on what we saw and heard.” And hope it will be enough that they won’t be punished for it; he’s been punished for incomplete reports, for steps missed, for sketchy intel before. He knows that, deep in his bones, just like he knows he doesn’t want it to happen again. “If our handlers hadn’t - ”
He stops himself again; questioning their handlers is not allowed. It’s not their place. Handlers have been punished before, but never on the words of an asset. The tool has no right to judge the actions of the hand that holds it; even so, the Captain glances at the Soldier, wondering if he feels the same way. If he knows just how… how lame-brained the actions their handlers took were.
The Captain blinks. He’s starting to feel fatigued. He’s starting to feel like he’s fighting an uphill battle, just to think straight. He’s starting to feel, in the pit of his stomach, worried.
o7 please feel free to fill in anything or let me know if something needs to be changed!
The Captain manages to fight off the fatigue for several hours more but eventually, he’s got to admit that he needs to rest. Even for just a little while, because the pain in his arm is wearing, and the waves crashing against the barriers HYDRA has erected in his mind is wearing, and, although he wouldn’t have been able to put it into words, had he been asked, the way the Winter Soldier is watching him, like an evaluator searching for the chinks in the armor, the cracks in the facade, is most wearing of all.
He can feel, under his skin, that the world is waiting for him to crack. He refuses - HYDRA built him stronger than that - but it doesn’t mean he doesn’t notice.
He announces he’s going to sleep for a few hours; couches it in terms of the Soldier taking the next sleeping shift, and the Captain standing guard after that. He doesn’t have long to think about whether it’s safe to sleep or not, because it doesn’t take long after he slumps onto the dusty couch that he’s out like a light.
And he stays out, until the Soldier makes his move.
His eyes fly open only seconds before the other asset is on him; the Captain has the ability to snap from sleep to wakefulness in an instant, but the Soldier is fast and in that instant, he's had enough time to land his body on the Captain's, to slam his head back with a punch, to put a hand to his throat and bring up a bottle of -
The smell hits him full in the face. It's bleach, and the Captain's mind works lightning-fast, still at a disadvantage but it doesn't take long to catch up. Bleach won't kill him, but it will incapacitate him, subdue him long enough for the Soldier to neutralize him. Part of the Captain's impressed, maybe even a little proud, in a way that's welling up, so telling of the way the suppression is crumbling inside of him that he feels it at all, at the ingenuity of his partner. It's not a bad idea, pal, but you know I'm not gonna go down easy.
But it's that hesitation on his own part that means he gets a faceful of the stuff. His teeth are clenched, so the amount he ingests is minimal, but the rest of it splashes across his face and into his eyes, burning white-hot before the world starts to fuzz out at the edges, even as the Captain brings up his injured arm in a swinging block that shoots pain through him like a lance, but sends the bottle flying out of the Soldier's grip, somewhere behind the couch. He hears it clatter to the ground, its contents gurgling out over the floor, but it's the least of his worries now. He's still face to face with the other asset, and no matter how fast he blinks, the pain in his eyes only gets worse, and the gauze-like curtain that’s descending on his vision grows thicker.
It'll likely clear up on its own, as the serum in his veins sloughs off the damaged corneal cells, regrows new ones. But it will probably get worse before it gets better, and healing will take time - likely hours - and he doesn't have time right now. He has an asset that will put him down if he doesn't turn the tables first.
His programming says he should go for the kill. His instincts, if that's what they are, balk, and what happens isn't what he's been trained for. If he acted on programming, on training, the Soldier's neck would have been snapped in seconds, the limp, lifeless body pushed to the ground and let cool. There would be a full report made, once he's re-established contact with HYDRA, an explanation, a mission briefing, and complete and utter submission to the chair for reconditioning -
Reconditioning, he must need reconditioning, he must be breaking down, but he's not broken; there's something else coming up through the cracks, and that something else fights like a cornered animal, but an animal that only strikes as much and as far as is needed, and no further. An animal capable of feeling... sympathy ? Remorse? Mercy?
The way it should have gone down, one asset truly against the other, should have left the lodge with only one asset still breathing.
The way it does go down, at the end of it, has the Soldier face-down on the ground, cheek pressed hard into the thin carpet with the Captain pinning him down with his sheer bulk and no small amount of will, panting hard, battered on two fronts now by pain that's starting to scream louder than he has the capacity to tune it out. His injured shoulder feels like it's made of liquid fire, the arm hanging loosely, uselessly at his side almost like it's a prosthetic, like the Winter Soldier might look after a nasty EMP blast took out the metal that replaced flesh on one side. His eyes feel like spikes driving into his skull, his vision largely gone (and a decent swath of his face reddened and burning, making him look like a burn victim) as he twists the Soldier's left arm behind him at an angle that's almost certainly unnatural, in a grip as hard as steel locked around the metal wrist with his one good hand, and his elbow dug dangerously into the Soldier's back at the place where his spine curves up from shoulder to neck, a vulnerable spot that the right amount of pressure, applied in the right way with the force of a super soldier behind it could snap the vertebrae, and paralyze, if not kill.
He can feel, under his skin, that the world is waiting for him to crack. He refuses - HYDRA built him stronger than that - but it doesn’t mean he doesn’t notice.
He announces he’s going to sleep for a few hours; couches it in terms of the Soldier taking the next sleeping shift, and the Captain standing guard after that. He doesn’t have long to think about whether it’s safe to sleep or not, because it doesn’t take long after he slumps onto the dusty couch that he’s out like a light.
And he stays out, until the Soldier makes his move.
His eyes fly open only seconds before the other asset is on him; the Captain has the ability to snap from sleep to wakefulness in an instant, but the Soldier is fast and in that instant, he's had enough time to land his body on the Captain's, to slam his head back with a punch, to put a hand to his throat and bring up a bottle of -
The smell hits him full in the face. It's bleach, and the Captain's mind works lightning-fast, still at a disadvantage but it doesn't take long to catch up. Bleach won't kill him, but it will incapacitate him, subdue him long enough for the Soldier to neutralize him. Part of the Captain's impressed, maybe even a little proud, in a way that's welling up, so telling of the way the suppression is crumbling inside of him that he feels it at all, at the ingenuity of his partner. It's not a bad idea, pal, but you know I'm not gonna go down easy.
But it's that hesitation on his own part that means he gets a faceful of the stuff. His teeth are clenched, so the amount he ingests is minimal, but the rest of it splashes across his face and into his eyes, burning white-hot before the world starts to fuzz out at the edges, even as the Captain brings up his injured arm in a swinging block that shoots pain through him like a lance, but sends the bottle flying out of the Soldier's grip, somewhere behind the couch. He hears it clatter to the ground, its contents gurgling out over the floor, but it's the least of his worries now. He's still face to face with the other asset, and no matter how fast he blinks, the pain in his eyes only gets worse, and the gauze-like curtain that’s descending on his vision grows thicker.
It'll likely clear up on its own, as the serum in his veins sloughs off the damaged corneal cells, regrows new ones. But it will probably get worse before it gets better, and healing will take time - likely hours - and he doesn't have time right now. He has an asset that will put him down if he doesn't turn the tables first.
His programming says he should go for the kill. His instincts, if that's what they are, balk, and what happens isn't what he's been trained for. If he acted on programming, on training, the Soldier's neck would have been snapped in seconds, the limp, lifeless body pushed to the ground and let cool. There would be a full report made, once he's re-established contact with HYDRA, an explanation, a mission briefing, and complete and utter submission to the chair for reconditioning -
Reconditioning, he must need reconditioning, he must be breaking down, but he's not broken; there's something else coming up through the cracks, and that something else fights like a cornered animal, but an animal that only strikes as much and as far as is needed, and no further. An animal capable of feeling... sympathy ? Remorse? Mercy?
The way it should have gone down, one asset truly against the other, should have left the lodge with only one asset still breathing.
The way it does go down, at the end of it, has the Soldier face-down on the ground, cheek pressed hard into the thin carpet with the Captain pinning him down with his sheer bulk and no small amount of will, panting hard, battered on two fronts now by pain that's starting to scream louder than he has the capacity to tune it out. His injured shoulder feels like it's made of liquid fire, the arm hanging loosely, uselessly at his side almost like it's a prosthetic, like the Winter Soldier might look after a nasty EMP blast took out the metal that replaced flesh on one side. His eyes feel like spikes driving into his skull, his vision largely gone (and a decent swath of his face reddened and burning, making him look like a burn victim) as he twists the Soldier's left arm behind him at an angle that's almost certainly unnatural, in a grip as hard as steel locked around the metal wrist with his one good hand, and his elbow dug dangerously into the Soldier's back at the place where his spine curves up from shoulder to neck, a vulnerable spot that the right amount of pressure, applied in the right way with the force of a super soldier behind it could snap the vertebrae, and paralyze, if not kill.
welp have a knocked-out bucky and a ridiculously long tag
Do it or don’t, the Winter Soldier snarls, and there’s something about the barely-there frustration in his voice that hits the Captain like a punch to the gut. His body flinches - doesn’t let go, doesn’t waver, but still flinches, even as the Soldier’s metal fingers twist in his grip and he grits his own teeth, squeezing the wrist harder, hearing and feeling the give in the metal and mechanics, feeling the instant the mechanism gives out.
He won’t do it. He knows that - he’s known it from the second he got the Soldier in this position, down on the floor under him. He isn’t going to kill the other asset, not even in self-defense, not even when he knows, deep down in this sour knot in his gut, that the Soldier is following orders, the same way he should be. He’s slipping; he can feel it, terrified, shaking, knowing that when HYDRA comes, when they find him, the recalibration will only hurt worse. The pain and the punishment will only last longer for an asset that’s losing its ability to carry out its only function.
And yet, deeper down, past that shaking, desperate thing that wants to know why the injections aren’t working, why his programming is breaking down… there’s something else. There’s something still trying to fight its way to the surface, and that thing… That thing has…
“Mission,” he whispers, almost more to himself, almost for a second as though he’s forgetting the Soldier is there, pinned down and struggling beneath him. “I have a mission,” he says, he promises himself and the Soldier, and he might have said more, might not, but it doesn’t matter, because just then, the body under his jerks and starts struggling, harder than before.
The Captain grits his teeth, and he doesn’t have a choice - lightning-fast, he drops the metal arm and grabs the Soldier by the back of the neck, hand almost a blur. He raises the body under his, and slams it back down onto the floor. He does it again, and then a third time, just to make sure that when the body of the Winter Soldier goes limp, it’s not because he’s faking it.
Even so, he stays where he is for a long, long minute, his own heart pounding and breath coming ragged. There’s the pain, flaring up in his arm, his eyes, his head, and there’s the body under his, now just dead weight, but it won’t stay there for long. And there’s… there’s the mission, this thing he can feel bubbling up from his gut, the parameters foggy, hidden, but they’re there. They’re coming. Like his ruined vision, they’re not something he can grasp right now. But they’ll get there. They’ll slide into focus.
He thinks he saw rope, in the Winter Soldier’s hands, just before he jumped. He has to crawl around like a blind man on the floor, holding his injured arm close and balancing his weight between thighs and abs, but he finds it. He grits his teeth through the pain as he turns the Winter Soldier over by feel, binds his hands and feet, and props him up against the base of the couch.
Then the Captain scoots around and sits, shoulder to shoulder, with the Soldier’s unconscious body. The weight of the Soldier, slumped against his own uninjured shoulder, feels… good. It feels calming, it lets him focus on something other than the burning, white-hot pain from the bullet that won’t let the bones of his shoulder heal around it and the bleach still burning its way through his eyes. Eventually, he can start to see light, shadows, blurred edges. He thinks he can feel his eyes healing, cell by cell, slow going, but doggedly moving forward, rebuilding.
He wonders if that’s what’s happening to his mind, too. He wonders if it’s been damaged, if it’s trying to rebuild. It feels like… like a long-buried, rusty and damaged protocol is surfacing, as the suppression of the drugs and the too-long-ago session in the chair start losing their grip on him. Without the suppression of the drugs keeping it where it belongs -
For a moment, he's terrified - he thinks that he must be broken, that HYDRA had suppressed him for good reason, had kept him on this strict regimen of drugs for a reason, and that this baseline protocol must somehow be so terrible and so strong that it couldn't be wiped, only held at bay, and now it's rearing its ugly head -
Rearing its ugly head, like a hydra. Like a monster that needs to be put down. Like -
"Fuck," he says, his head drooping, back bowing until his forehead's nearly touching the his knees as he draws his legs up, feet flat on the floor. They tried to burn something out of his mind, but they couldn’t. So they tried to bury it, and now it’s awake. “There’s something I have to… do.” He’s not sure what, but he knows, now, that there’s some task left unfinished, some aspect of his original protocols that wasn’t fulfilled. Did he fail, is that why HYDRA wipes him again and again, to eliminate his failure, erase it from existence? Or is it something else? “I’m compromised,” he says - admits, really, to the quiet air around them, to the sleeping - unconscious - Winder Soldier. “But I still have a mission.”
He doesn’t know how long they sit like that, with those words, I still have a mission, echoing over and over again through his head.
He won’t do it. He knows that - he’s known it from the second he got the Soldier in this position, down on the floor under him. He isn’t going to kill the other asset, not even in self-defense, not even when he knows, deep down in this sour knot in his gut, that the Soldier is following orders, the same way he should be. He’s slipping; he can feel it, terrified, shaking, knowing that when HYDRA comes, when they find him, the recalibration will only hurt worse. The pain and the punishment will only last longer for an asset that’s losing its ability to carry out its only function.
And yet, deeper down, past that shaking, desperate thing that wants to know why the injections aren’t working, why his programming is breaking down… there’s something else. There’s something still trying to fight its way to the surface, and that thing… That thing has…
“Mission,” he whispers, almost more to himself, almost for a second as though he’s forgetting the Soldier is there, pinned down and struggling beneath him. “I have a mission,” he says, he promises himself and the Soldier, and he might have said more, might not, but it doesn’t matter, because just then, the body under his jerks and starts struggling, harder than before.
The Captain grits his teeth, and he doesn’t have a choice - lightning-fast, he drops the metal arm and grabs the Soldier by the back of the neck, hand almost a blur. He raises the body under his, and slams it back down onto the floor. He does it again, and then a third time, just to make sure that when the body of the Winter Soldier goes limp, it’s not because he’s faking it.
Even so, he stays where he is for a long, long minute, his own heart pounding and breath coming ragged. There’s the pain, flaring up in his arm, his eyes, his head, and there’s the body under his, now just dead weight, but it won’t stay there for long. And there’s… there’s the mission, this thing he can feel bubbling up from his gut, the parameters foggy, hidden, but they’re there. They’re coming. Like his ruined vision, they’re not something he can grasp right now. But they’ll get there. They’ll slide into focus.
He thinks he saw rope, in the Winter Soldier’s hands, just before he jumped. He has to crawl around like a blind man on the floor, holding his injured arm close and balancing his weight between thighs and abs, but he finds it. He grits his teeth through the pain as he turns the Winter Soldier over by feel, binds his hands and feet, and props him up against the base of the couch.
Then the Captain scoots around and sits, shoulder to shoulder, with the Soldier’s unconscious body. The weight of the Soldier, slumped against his own uninjured shoulder, feels… good. It feels calming, it lets him focus on something other than the burning, white-hot pain from the bullet that won’t let the bones of his shoulder heal around it and the bleach still burning its way through his eyes. Eventually, he can start to see light, shadows, blurred edges. He thinks he can feel his eyes healing, cell by cell, slow going, but doggedly moving forward, rebuilding.
He wonders if that’s what’s happening to his mind, too. He wonders if it’s been damaged, if it’s trying to rebuild. It feels like… like a long-buried, rusty and damaged protocol is surfacing, as the suppression of the drugs and the too-long-ago session in the chair start losing their grip on him. Without the suppression of the drugs keeping it where it belongs -
For a moment, he's terrified - he thinks that he must be broken, that HYDRA had suppressed him for good reason, had kept him on this strict regimen of drugs for a reason, and that this baseline protocol must somehow be so terrible and so strong that it couldn't be wiped, only held at bay, and now it's rearing its ugly head -
Rearing its ugly head, like a hydra. Like a monster that needs to be put down. Like -
"Fuck," he says, his head drooping, back bowing until his forehead's nearly touching the his knees as he draws his legs up, feet flat on the floor. They tried to burn something out of his mind, but they couldn’t. So they tried to bury it, and now it’s awake. “There’s something I have to… do.” He’s not sure what, but he knows, now, that there’s some task left unfinished, some aspect of his original protocols that wasn’t fulfilled. Did he fail, is that why HYDRA wipes him again and again, to eliminate his failure, erase it from existence? Or is it something else? “I’m compromised,” he says - admits, really, to the quiet air around them, to the sleeping - unconscious - Winder Soldier. “But I still have a mission.”
He doesn’t know how long they sit like that, with those words, I still have a mission, echoing over and over again through his head.

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